This is it. This is the latest stride into gaming hardware from the most innovative company in the business. This is glasses-free 3D gaming beamed directly into your eyes.
We've been watching the 3DS develop as more and more information trickles through the gaps in the internet for almost a year now. During that time, we've absorbed information about launch titles, key tech stats and that all-important price-point (sort of) - and witnessed one Hell of an E3 premiere.
This constant drip-feed of data has left us well prepared to ready our eyes for what at first sounded like a technological miracle; real-time, unaided 3D gaming.

We've seen and heard so much about it in preparation, 3DS feels like a distant relative that we've Skyped all our life and are finally meeting in person. It's good to see it in the flesh and all - but, in terms of first impressions, it's also largely what we were expecting.
In its closed state, the 3DS pretty much follows the typical DS design. It takes up a slightly smaller area at approximately 135mm x 74mm but is a bit thicker at 20mm deep compared to the DSi (137mm x 75mm x 19mm). It weighs around eight ounces, including battery, stylus and SD card.
It's sleeker than its predecessors, with curved corners, angled edges and a gloss finish. Essentially, though, it's the same book-like box - with only the two cameras placed centrally at the top of the top panel, and each about half the size of the DSi's camera, hinting towards the showcase feature.
Placed at the back on either hinge, as with the DSi, are the two shoulder buttons - not protruding quite so much this time - and the hinges themselves carry on the gradual lines of the device.
LIFTING THE LID
Opening the 3DS uncovers further movement into more sophisticated design territory. The black, gloss border making up the front face of the console and surrounding the top screen is somewhat reminiscent of an Apple product (although it isn't glass, of course). It marks a neat departure from the single colour scheme we're used to from Nintendo.
Also of note aesthetically speaking is the placement of the front-facing camera, now above the screen rather than on the join between the panels and the addition of three new buttons (Home, Start and Select) under the bottom screen sitting flush.
The 3DS doesn't feel quite so expensive or solid as something like the Sony PSP. The D-pad, face and shoulder buttons are small with that distinctly 'clicky' feel, with clearly little room to move inside the body.
Where the 3DS does trump the PSP in terms of control, however, is with its new analogue nub - officially called the Circle Pad. While Sony's first handheld had a flat nub with imprinted grip, Nintendo has opted for a concave surface, which acts as a nest for the thumb.
It's still a bit of a chore to push around compared to a proper stick (which is where Sony's NGP will no doubt shine) but its shallow banks mean that you have at least something to push and pull your digit against without it slipping off.
We find this analogue nub responsive, with a quick and definite snap back to centre once it it's released. We had three handhelds to play with, however, and one did notice one particularly sticky Cicle Pad, which didn't come all the way back to the middle if pushed to its boundaries. It's important to say that only one device demonstrated this problem - but it could be a sign of nubby problems later on in the 3DS' lifespan.
Comments
70 comments so far...
smash-4000 on 27 Feb '11 said:
ONLY 9.6/10 NOOO!!
Seriously though, were did the .6 come out of?
theideal on 27 Feb '11 said:
Anything that comes loaded with something called Face Raiders is okay in my book.
Silentbob293 on 27 Feb '11 said:
I just hope I manage to get it on the day, pre-ordered from Gamestation as soon as I could so *crosses fingers*, its a shame I won't be at home until 17:30 on the release day.
g_marrs on 27 Feb '11 said:
The absence of a second nub? Maybe it would have been equivalent to 4% of the device?
I jest.
I'm guessing this is the obligatory get out of review jail concession mark down.
piccadillio on 27 Feb '11 said:
Well, what a completely pointless review. I didn't read it, but I will take issue with the use of the term 'affordable' when describing a £230 handheld. It doesn't matter what it does. At this price, in this economic climate, £230 isn't affordable. It was a really stupid thing to say. It might be affordable for a young professional with a lot of disposable income, but for working class parents? No, that isn't affordable.
The authors probably never read the comments, and judging by some of the things I see that isn't surprising, but I hope this guy does. It is always beneficial to be able to see a situation from a point of view outside of one's own. With a little more insight, that statement wouldn't and shouldn't have been made. 'More thinking, less typing' is my motto for situations like this.
racxie on 27 Feb '11 said:
So you point this out but then don't list it as a downside? To me personally that was the biggest flaw with the system when I tried it out at that exclusive event. The 3D effect and the gyroscope really don't go well together. And sure you could turn the 3D off when playing games that use it, but that kinda defeats the point of its main selling point; though at least with games like Super Monkey Ball it was an optional control method and worked better with the circle pad anyway.
Faughnan on 27 Feb '11 said:
Insert something about a pot and a kettle here then...
chronicwombat on 27 Feb '11 said:
piccadillio i get what you're saying but to be fair your first 10 words are a bit pointless too.
richard99 on 27 Feb '11 said:
I'm sure this will be great in all the same ways the DS was great but 3d isn't my thing, I wish they'd gave it a second circle pad and I'm in two minds over the launch titles and what I'm expecting from it in the long run.
I hope this does really well but I'll wait for the NGP and then see how I feel.
Bryanee1983 on 27 Feb '11 said:
It has 96mb of RAM not 60whatever it said in the article.
PS3_fannyboy on 27 Feb '11 said:
Stolen from Killzone 3 methinks.
Lupe101 on 27 Feb '11 said:
"The authors probably never read the comments"
Well you didn't read their article so I guess it's fair. And on the subject of price. This is a brand new state of the art handheld games console. £230 is very "affordable" for a piece of technology like this. The fact that some of us ( myself included ) can't afford technology like this is besides the point. I don't read "What yacht" and complain that their reasonably priced economy yachts are outside my budget.
quintus on 27 Feb '11 said:
Pretty much everything you've said is applicable to your own comment.
RandyChimp on 27 Feb '11 said:
I do enjoy it when reviews get the ".6" or the equivilant, you know, anything that's like "9.something". It's like, "Just round up or down, jesus christ"
JoetheHoe on 27 Feb '11 said:
The 3DS is not worth its high price at all. On a hardware side of things it's a psp without umd plus tilt sensing and 3d. The psp is $130 so that means the screen alone is $120ish. In reality it is only around $20 to make. So that brings it to $100 of profit from the screen and another $30 for the rest. More than half the cost is profit!
Balladeer on 27 Feb '11 said:
I've always felt it's rather pointless giving a console a review and a score, but I suppose the 3DS does have its inbuilt software to review. Anyway, I'm not surprised that it scored high - new software is always exciting, and the 3D is bound to wow on first viewing. I'll still wait until some more games come out until I buy it, though.
veato on 27 Feb '11 said:
Are you seriously trying to pass this nonsense on as fact?
timewarp1 on 27 Feb '11 said:
Does anyone know if this 3d works with partially sighted people ? I am blind in one eye,so normal 3d (like cinema and ps3) dont work, but I remember reading somewhere that this MAY work with people like me, when it was first announced..
MattyR95 on 27 Feb '11 said:
Sounds pretty good, not interested in most of the games though. I might get it when the inevitable slim or 3DSi etc model comes out.
MutilateTheDead on 27 Feb '11 said:
First off you didn't read it so you have no say and second of all it is affordable compared to, lets say an ipad ... or a big i touch as i like to call them. Why would you give a child a brand new 3ds anyway? Thats asking for trouble!
SuperLuigiYoshi on 27 Feb '11 said:
Any 3D (including actual 3D or 'real-life' 3D) requires a different image in each eye, therefore it will only work if you can see through both eyes and therefore see both images. Sorry, but somebody had to tell you sooner or later. Still, the new games that will eventually be released for it CAN be played in 2D, if that's any consolation.
the elz on 27 Feb '11 said:
im not interested in spending another £200 when I already have NDS lite. the game line up is mostly games already available for NDS or other consoles, just with a bit of 3D thrown in.
Once I have had a go it might change my opinion, as I feel this is something you have to have go of 1st (imagine being one of the people who cant see the 3d image afer you bought it - will nintendo take refunds?)
also the idea of the image going when moving the creen sounds awful & if this works in the same way as those stereo pictures in the early 90's you have to focus further away than the console itself to see the image, meaning to focus on the 3D image (top) & the touch screen your eyes are going to be refocusing all the time, creating a lot of eyestrain long term.
timewarp1 on 27 Feb '11 said:
@superlogishi, Yeah I know that, but I read the 3ds does it differently, hence why you dont require 3d glasses. I saw a video on youtube of similar technology and I could se that fine, but I dont know if it made it into 3ds in the end.
I think this was it http://www.youtube.com/watch?v=Jd3-eiid-Uw
sniper789 on 27 Feb '11 said:
Can people with glasses play on 3d or will I have to take them off?
runadumb on 27 Feb '11 said:
That linked video was hugely impressive considering I was watching it without a 3D display. However unfortunately the 3DS uses a parallax barrier display http://en.wikipedia.org/wiki/Parallax_barrier to give the 3D effect. This works by sending a different image to each eye for the 3D effect to work.
roynluc on 27 Feb '11 said:
Stop bringing your personal opinion/beliefs into a thread where it doesn't belong.
Seriously, you defend Sony like it was Queen and country, but to bring it up in a thread, where it wasn't required or needed, is a bit desperate and child like.
lonewolf2002 on 27 Feb '11 said:
Or you could just say 96/100 if the */10 system is not to your liking (this goes for the others not liking the 9.6 system)
Well as far as the 3DS goes seems pretty well recieved all round but I won't be getting one for my kids any time soon at the price it is.
Dajmin on 27 Feb '11 said:
I'm guessing that the 0.4 it loses is down to the crappy battery life and the fact that you need to hold it perfectly still and in a certain position all the time for it to work properly. Personally I'd have thought those would have counted for more than that.
corkscru74 on 27 Feb '11 said:
Yeah I hate those companies that try to make a profit. Where do they get off?!?!
monty_79 on 27 Feb '11 said:
I reckon I am going to wait before getting one of these. I absolutely love the concept of it, and I like how they have not only just slapped a 3D screen on it, but also are embracing augmented reality.
However, I would imagine that the 3DS lite will be here within a couple of years, and there are enough brilliant games coming out on the home consoles to tide me over until then. I think that not all devs will take the time to think about how people use the 3D effect. As Tom said, the image quality on some games varies wildly when using the gyroscope/motion sensor. I think the next 3DS will have a greatly improved screen so am happy to wait.
Also, to whoever slated the article without even reading it, have a word with yourself. Your argument carries literally no weight when you slag something off which you admit to knowing nothing about it.
Balladeer on 27 Feb '11 said:
The idiot who slagged the device off without reading the article has received a warning, more for being a right twit than for anything else.
JoetheHoe on 27 Feb '11 said:
What part of the 3DS cost do you think is too low? The 3D screen is only a normal display with a second LCD above it. The cost of this second screen is almost none because it is only on or off, In a way it is only one pixel. By displaying 400 vertical lines on this screen, half the pixels of the other screen are blocked depending on the viewing angle. The retina display for iPhones/itouches is about $30 to make. The 3DS with half the pixels and such simple 3D technology would be around $20 to make.
piccadillio on 27 Feb '11 said:
Oh, fanboys. When will you grow up?
JoetheHoe on 27 Feb '11 said:
Do you even understand profit? Nintendo makes the system and games, same with Sony. The more systems you sell the more games you sell. Sony sells the ps3 and will sell the NGP for less than its cost to make. They lose money on every system sold. However, they make it back from software sales. This is how Sony usually makes its profits. Nintendo usually uses old cheap hardware so that they can sell the system cheap and still make some money. Because the system is cheaper than Microsoft and Sony, it would sell in about the same numbers. However Nintendo usually throws in a cheap feature such as motion sensing or a touch screen to increase its sales. With the 3DS, this addition is the 3D. The public however doesn't understand this technology and expects it to be expensive. For this reason Nintendo jacked up the price because they could. When bad reviews of the 3D reach the consumer, the price will go down to something reasonable giving Nintendo solid profit not god like profit. The 3D will get bad reviews because the gimmick will wear off quickly. No one likes glasses for 3D because of the side effects, not the actual glasses. Instead of glasses, the 3DS needs the user exactly in one spot to work. However, all the side effects of the glasses still exist. Can't tilt your head, darker image, ghosting, discomfort for viewers without glasses/not in sweet spot, etc. This is why over $130 of profit for the 3DS is bad; it's over priced yet the same quality as other Nintendo hardware.
Balladeer on 27 Feb '11 said:
Save your rants for when the gimmick wears off (or better still, until you've actually played it and can make an informed opinion). Until it does you're just coming across as someone with an axe to grind.
Anyway, every business is out to make a profit. Nintendo, Sony, Microsoft, they're all out to screw the general public for as much as they can get away with. Sony just wouldn't get away with the price it costs to make an NGP. It wouldn't sell. If they could they would, believe you me.
The_Jaster on 27 Feb '11 said:
Didn't Sony already say they are looking to make a profit on hardware with NGP this time??
Anyway, from the time I have had with the 3DS (over 30 minutes) its was really easy to keep it in the sweet spot, also more to the point who constantly moves when playing a handheld anyways?
If I need to adjust the way I'm sitting when playing a DS or PSP I usually pause the game first, so I don't think I will have much trouble when I buy it come launch day.
Have a nice day.
Balladeer on 27 Feb '11 said:
The only game where I can see the being a problem is Steel Diver, where you have to move it around (and Monkey Ball DS, where the problem is already well-documented, but who'll use the gyroscopes for that anyway?). Otherwise I'd imagine it becomes second nature to compensate for slight joggings on the tube etc.
Imagine, mind. I don't know.
g_marrs on 27 Feb '11 said:
Is there any chance of getting a review of all the launch window games in one article other than the usual ones? Thinking of Lego Star Wars and Steel Diver, etc. Would be nice to see which ones work with 3D well and which don't.
JoetheHoe on 27 Feb '11 said:
I have played it. 3D screens without glasses are my job and it's good to know the competition(screen wise, not the 3DS as a whole). The effect works well but only if you are perfectly positioned. Also I'm annoyed with the 3d slider because different games are set to a different depth and you need to adjust it constantly. When the screen shows a 3D sphere, it should be a perfect sphere, not too flat or too thick. If parallax barriers were the only technology I'd be fine with it but there are so many better options. My biggest problem is the 3DS has a camera watching the user yet it doesn't have eye tracking. This means the camera would see the location of your eyes and adjust the sweet spot as you move. If this gets added in a software update(very small chance) then the 3DS could succeed beyond initial sales. Nintendos best option would have been to use a light field display. Yes this would cost more but it would keep the 3D from being glitchy. A public example is holografika but there technology would be impractical at this size. Many non disclosed designs however would have worked perfectly. A final problem with the tech Nintendo uses is battery life, 3.5 hours?! This is because the screen needs to be twice as bright compared to a 2d display. Many other techs could have kept the battery life equal for both 2d and 3d mode.
If you have any questions about the 3D of the 3DS or any other device please ask me. Within this growing market I know almost everything.
Balladeer on 27 Feb '11 said:
Okay, I'll admit to being impressed. I thought you were just another one among the 3DS-bashing crowd, but if you actually know your stuff when it comes to 3D graphics then fair enough. And everybody agrees on the battery life, although I can't see the NGP being much better myself.
Eye tracking is a good idea, but you're the only person who's played the thing (with maybe one exception) who's come back with negative comments about it (not including Monkey Ball 3DS). Is it possible that because you're in the business you're taking a harsher line on it than anyone else? That seems to be the only explanation. Also, I don't think having to adjust the slider from game to game is so much of a hardship, especially as knowing me I'll be on one game for a long time, then another.
I still think you're wrong about profit as well. All companies are out to screw the consumer over, Sony and Nintendo included. Maybe Nintendo are getting away with murder, but Sony would too if they could. (I'm getting mine as an Easter present anyway so I don't care.
)
Two more points. For the hoi polloi like myself, what is a "light field display"? Finally, it might be an idea to space out your posts more. To be honest, I see a massive paragraph without any line breaks and a negative tone and I think 'rant' and switch off. I may be the only one, but adding double line breaks will make your posts easier to read regardless.
g_marrs on 27 Feb '11 said:
Sounds interesting. Wouldn't mind hearing more about that myself.
alan666 on 27 Feb '11 said:
what about the GAMES
JoetheHoe on 28 Feb '11 said:
I think the average viewer will be too impressed to notice/care about the screens negatives. For the first few months the average viewer will probably praise it for being a huge leap forward. I expect this to start changing however as better 3d displays reach the public. People will start to see screens that don't have the same problems as the 3DS and only at this time will they notice/care about the negatives. I am unique in the fact I'm not impressed by the screen.
A light field display works by creating a light field instead of seperete views. To imagine this, think of a window. All the light passing through the glass would be called the light field and the display recreates it. An advantage includes unlimited viewers each with a unique persective. In the 3DS this would have allowed users to look over your shoulder and watch you play in 3D. Moving your head side to side also changes what you see because of motion parallax created from the unlimited views. This could allow the viewer to look behind objects just like in real life. It also allows the effect to be captured on camera. Holografika.com has a lot of videos showing their display. In a device like the 3DS most light field displays would not work however. They need about 100 times more information than 2D and in holigrafikas case need to be thick. Their screen works by having 64 projectors projecting on a holographic sheet. The 3DS would need to be thick enough to fit projectors. This also would greatly increase cost. The display I'm working on doesn't have these problems but is 5-10 years from reaching the market unlike others.
When I eventually buy my own 3DS(when the price goes down) I'll do a comparison video of it next to a few other 3D screens to demonstrate the differences.
Balladeer on 28 Feb '11 said:
Sounds like the price is the main issue then, and if the next best option's hugely expensive or not going to see the light of day until much further down the line you can't blame them for using this method. By the time the technology you're working on comes out at an affordable price they'll probably be releasing their next handheld anyway (the cycle takes about 5 years if I'm not mistakes).
That said, a comparison video would be nice (as well as a good advert for your company).
veato on 28 Feb '11 said:
Hang on. So your tech is 5-10 years away and the Holografika method is too costly and/or big to implement? What we're they (Nintendo) supposed to do then?
And to be clear your statement that Nintendo make $130 profit on 3DS is your opinion. It is not fact. (unless of course you can back it up with sources and official figures?)
ricflair on 28 Feb '11 said:
If the 3DS is $250, I would be very, very suprised if nintendo are making that type of money on it - that would mean they are making each unit for something like $50 by the time you take into account profit margins and costs for the retailers. And I do think the 3DS is a little overpriced. Nearer £150 would do it for me.
I'm not going to believe something someone on an internet forum says, just because they've said it.
milky_joe on 28 Feb '11 said:
Nonsense. You can't just say the PSP is $130 so the 3DS will be as well. They have massively different components and features. It's like suggesting the 360 and PS3 should cost the same to manufacture despite the obvious differences...
Anyway, I've been following what people have been saying and the vital thing seems to be that the battery life is indeed around 3 hours at worst. But then people have been messing around with the different settings and got it as high as 7 hours, so that's more promising.
sjholland87 on 28 Feb '11 said:
Still be waiting for a price drop. £230 for a handheld is a little steep if you ask me. Far from affordable for people with little income
Dragovian on 28 Feb '11 said:
That was an excellent review. It was the first time I've heard that the photos are 2D layers, for one thing. So, very informative, thanks.
veato on 28 Feb '11 said:
IIRC there's a few places that have it on pre-order for less and I'm pretty sure I saw one place doing it for a few pence under £200 (probably one of the big four supermarkets)
jdkoke on 28 Feb '11 said:
Haha I like you man. Nah I'm just s**tting with you, you're a t**t, please grow up.
khr0nik on 28 Feb '11 said:
I played Face Raiders (which I decided to dub Face Rapers, because I'm a comedy genius) on a demo unit in Game Cardiff. I must have not had the 3D slider right, because moving my torso around and pivoting the screen, whilst trying to focus on the 3D element just made me want to puke my guts up with nausea.
I'm not sure if its because I wear specs or not (I have a slight astigmatism) but that feeling of sickness has definitely made me want to try one for a lot longer before buying. I'm sure most people will be fine, it just didn't sot so well with me.
jdkoke on 28 Feb '11 said:
Unfortunately I think you're one of these people who will never be able to watch 3D because it will make you sick. Actually quite common. Have you watched any films in 3D, proper 3D like Avatar and not crap like Clash of the Titans (although I think that would trigger it too). If so were you fine? My ex missus got a little sick watching Avatar but not as bad as you were with 3DS
Read this for more info if you want
http://www.squidoo.com/3dsickness
khr0nik on 28 Feb '11 said:
Yeah, I saw avatar in an imax 3D screen twice. As with most 3D films, once I learn to relax my eyes I'm fine, I think it was the movement that made me sick, you'll see what I mean when you play it because you have to spin your entire body in order for the camera to be able to track the moving targets. They had some mii parade game or something on there as well, and cos I could play that with the screen stationary that was fine.
Also, for anyone who gives a s**t, one of the first things I tried was shifting my focus quickly between top and bottom screens to see if the re-focusing gave me eye fatigue, and the good news is its completely seamless.
roynluc on 28 Feb '11 said:
I think that might be more to do with motion sickness, like concentrating on 1 spot in front of your face, while the rest of the world around you spins. Do you get sick when travelling?
I don't suffer travel sickness, but when I used to play either the DS or PSP when the wife had her turn in driving, I could only play it for about 5-10 minutes, before the sickness feeling started. Although, that might have more to do with the wife's driving and her love of high speed corners, than it is with motion sickness.
Just a thought.
JoetheHoe on 28 Feb '11 said:
The 3DS is a lot like the psp in terms of power and such (from what I've heard) so a version of it with the 3d screen removed would therefore cost about the same as the PSP. The screen should only cost about $20 to manufacture so that would be atleast $100 in profit. It is a lot like 3D tvs. They cost only a few dollars more to make than 2d sets yet are sold at a huge profit.
I would have wished Nintendo either waited for 3D to mature or used eye tracking. It is a smart move to beat the competition to the market ie the wii with motion controls and xbox360's early release. With 3d it will be more like controlerless gaming however. Eye toy was released way before kinect yet it was a flop. 3D has the same problem because the difference in quality is so huge. Eye tracking would solve almost all the problems with the 3DS. The drawback would be more computing and an infared light would be needed. This can't really be just a software update because already released games wouldn't work.
As for 3d motion sickness, this was probably you just moving in and out of the sweet spot.
Stryker89 on 1 Mar '11 said:
Bloody hell, I don't care what it costs to buy compared to how much it costs to manufacture, I just know I want one!
veato on 1 Mar '11 said:
Putting things like factoring R&D and marketing costs into the price aside for a moment the hardware (or what people know about the 3DS hardware so far) are nothing alike. Where do you come up with this crap?
Spiced on 2 Mar '11 said:
i tried the 3ds at launch in glasgow and to be honest i wasnt that impressed, the actual 3d aspect isnt as good as its talked up to be. I went thinking it was going to be like a 3d holographic image in the centre of the console instead the screen had slighly more depth so a bit disappointed plus full 3d hurt my eyes.
boskersrevenge on 2 Mar '11 said:
You thought Nintendo were going to be releasing a hand-held capable of producing a holographic image?
Did you tumble into the event by accident, on your way to 2032?
The_Jaster on 2 Mar '11 said:
@Spiced
That's what happens when you set your expectations too high.
Donnie on 9 Mar '11 said:
This is where you're argument falls down IMO. You've heard 3DS is about the same as PSP, but you don't actually know how they compare. Not only that but you're then claiming 3DS costs a certain amount to build based on the idea that if PSP costs X then 3DS must cost at least Y therefore profit has to be Z, sorry but thats nonsense. You just can't make claims about the cost of a device based on the fact you've heard its the same as another device..
FYI 3DS is much more powerful then PSP. Creating a 3D game requires more processing power then a 2D game. Yet there are games in development now for 3DS that look well ahead of any game ever developed for PSP, show me one PSP game that even approaches Resident Evil: Revelations. Even launch 3DS games look at least as good in 3D as 5th generation* PSP games look in 2D.
Obviously comparing games is the best way to go right now, as the actual specifications of the 3DS hardware aren't confirmed. However we do know for sure that 3DS has twice as much RAM (three times as much overall but twice as much for games) and a far more modern graphics processor in comparison to PSP.
*in case you don't realise, the more time a developer spends with a system the better looking games they can create. As each year goes by generally the best looking games for that system get better and better looking.
Donnie on 9 Mar '11 said:
Also can I just ask, why do people insist on talking about 3DS being £230 when its available in most places for under £200, some places have even been selling it for £189.
Yeah head tracking technology can look quite impressive, however the problem with it is that it only looks 3D when you constantly move your view (either your head or the device itself), as its just a perspective trick. If you look at the image straight on and stay still you won't see anything more then a normal 2D image. The DSi could do it, and so can the 3DS (there's actually a youtube video of something similar running on DSi). Its done in software using the front facing camera/gyroscopes. It does have the advantage of being visible to someone with only one eye, however its far more limited in the 3D effect it displays then a parallax barrier.
humanhand on 22 Mar '11 said:
"A bulging, affordable package."
GunstarHeroX on 22 Mar '11 said:
I hope bonce means head, or nose. Then again, when those Japanese dating sims inevitably arrive, you may want to try out some new ways of interacting with your, ehm, bulging, affordable package.
Can't wait til Friday. I hope I got my pre-order in early enough. I think Street Fighter is the game I'll get, even though I had completely written it off. It's the highest quality launch game according to most reports and is the game with the most impressive 3D effect.
g_marrs on 22 Mar '11 said:
It's called fanatics.
MikeDraws on 23 Mar '11 said:
When I went to one of the events showing the 3DS, the 3D really was a strain on my eyes. I'm not sure how much of the 3D I could take. Thankfully you can turn the 3D off, but then what's the point of having it?
Also, the battery... Dear GOD the battery!
I'll wait until some killer games come out.
g_marrs on 23 Mar '11 said:
I initially thought the same when trying it out. However, by lower the 3D slider I found my eyes 3D sweetspot. The problem with these events is that people haven't fully understood the point of the 3D slider and instead are wedging the thing up full. Everybody's eyes are different and differently placed. Our abilities for image convergence are different. So you have to tinker with the 3D slider until you find the point that works for you.
cult on 24 Mar '11 said:
I just hope the the 3DSXL screen has more pixels rather than larger ones?
yuzi87 on 24 Mar '11 said:
Well i've had mine since this morning and its awsome!