Here's a new dev diary for F.E.A.R. 3, detailing the design behind the 'sights and sounds' of Warner's new shooter.
More specifically, it talks about the variety of environments from the classic F.E.A.R. close-quarters battles to the new, more open scenes you'll encounter, and how the sounds and music will make the dramatic shooter an even more tense experience.
The game was due for release on PC and high-end consoles on March 25, but was recently pushed back to a May release to allow the developers to "deliver the best possible game for consumers".