New Last Guardain details covering the in-game language, game mechanics, interacting with Torico and how it's all looking generally have turned up online.
The details originally come out of Japanese mag Famitsu, which has been handily translated and summarised by Andriasang.
Here's everything that came out of the coverage:
- You initially can't communicate with Torico, so he'll quickly fall asleep.
- Torico can't eat everything. If he eats something he doesn't like, he'll spit it out.
- The game uses a collision system with similar capabilities to that of Shadow of the Colossus.
- Even if you're caught by the guards that fill the dungeons, the game doesn't immediately end.
- Torico may have a life gauge.
- They're currently looking into the possibility of showing gauges to support the player -- this is one area that Ueda is worrying over.
- In its impressions of the game, Famitsu commented that it exceeded expectations -- it's "real that exceeds real".
- Torico's actions are very detailed -- down to the level of his reacting differently depending on the sound in the area.
- The game uses a fake language.
- Famitsu commented that the boy main character's movements are also incredible. Ueda responded that when the boy approaches a wall, he will naturally extend his arms out, and as he approaches Torico, he will touch the creature. To show the feeling of existence for the characters, you need to show such actions that make it look like the character himself knows that there's a wall there.
We got another splash of Last Guardian information last month when it featured in the French PSM3 mag. Have a look at those too to get the full picture.