The PC version of Battlefield 3 was shown off at GDC last night and left onlookers mightily impressed.
With the game being built primarily on PC and brought over to consoles though, the question many are asking is how the PS3 and Xbox 360 versions will shape up when the shooter releases in the autumn.
DICE executive producer Patrick Bach explained the process of translating the game to consoles, telling the Joystiq: "We're streaming all the data. There's not a single frame where nothing streams. From textures to objects to weapons to sounds and animations ... it scales down pretty well.
"All of the core systems will use streaming, so it's more of a question of how often you have to stream, and how big are those packages. The engine is built with that taken into account."