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Nintendo 3DS: Your questions answered

How's the sound? Does it hurt my eyes? Get your answers inside

Last week we asked you what you'd like to know about the shiny Nintendo 3DS consoles CVG has in its possession. And like a reliable freshen up man rummaging through his bag of smells, we've come up with the goods.

A lot of you seem to be concerned about recent claims the 3DS hurts your eyes after extended play. As we've said before on the subject, it really does seem to depend on the player (not everyone gets on with 3D with glasses, for example), but from our experience we don't think it's a widespread issue.

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CVG has been playing 3DS for two weeks and while we agree with the "sweet spot" issue (bumpy train and bus rides can especially dampen the 3D effect) the multiple 3DS users in our office continue to enjoy the 3D visuals with no side effects after extended play.

Our conclusion is that the Nintendo handheld's 3D effect really is something that varies from person to person, providing different results depending on your own vision - and that's why Nintendo put a slider on the console in the first place.

Some of us here play 3DS with the slider at half-strength, others play with it ramped up. We've found it really is a personal experience, which is exactly why Nintendo's taken the 3DS on tour so you can try it out yourself.

Another popular question from readers has been which launch games are worth buying? Off the bat we'd recommend Super Street Fighter IV as it's arguably the most hardcore-friendly, deep and spectacular-looking title in the 3DS line-up - and it's more accessible to those of you who haven't played the series before too.

For showing off your handheld we'd give a nod to Nintendogs + Cats, which makes wider use of the 3DS's features than any other launch game, including AR, Street Pass and Spot Pass.

Pilotwings, while good fun and a great showcase of the handheld's 3D capabilities, is a bit on the short side - so take note if you're only picking up one or two titles at release (look for our review soon).

Higgins78 asked how 3DS handles original DS games, and how the resolution is handled. In standard mode DS games aren't perfectly upscaled due to the difference in pixels between the two consoles, which means there is some blurring. However, for the few people who will be bothered by this, you can hold down start and select upon boot up and the game will display in the DS's original resolution, which is far sharper.

Another widespread concern amongst CVG readers appears to involve the 3DS's battery life. While we haven't sat down with a clockwatch and recorded every scenario you'll find yourself in, our play to date has resulted in around five hours game time in 2D mode, and closer to three hours in 3D.

Of course you can stretch your battery life further by lowering screen brightness and turning off network activity via the convenient on-board switch, but these numbers are in line with what Nintendo promised.

Battery life definitely feels less than other DS models, but not incomparable to something like the PSP. What we will say is that the bundled 3DS dock is very nice indeed, and it's effortless to drop your handheld on for a full charge the next time you leave the house. It's a shrewd move on Nintendo's part to put this in the box.

IjustRegistered asks if imported DS games will work on 3DS, given that the new handheld is now all region locked up. We've tested a few UK DS games on one of our Japanese machines and they all work fine.

Wrightandrewjame asks if, for arguments sake, it's worth getting the 3DS if you're not going to turn on the 3D capabilities? We think it's clear that the new handheld offers deep gaming experiences beyond what the original DS can - especially in terms of 3D games (that's ones with polygons).

Super Street Fighter IV for example, bar some minor visual differences in its backgrounds, is the best home console fighter of this generation on a portable - a really fantastic port. Soon you'll be playing Ocarina of Time with brilliant visuals (in 3D or not) and great controls thanks to the circle pad and built-in gyroscope, which make core gaming even more comfortable than on PSP.

The sheer depth of built-in software, including the AR cards and Mii Plaza games, is very impressive too and certainly not dependent on having 3D turned on.

Finally, FoxRox asks if we can elaborate on sound. The speakers certainly aren't quiet - they're louder than a DSi but not quite as beefy as an XL. The Mii Plaza songs are also extremely catchy - Wii Shop catchy.

As always, if you have any more queries, stick them in the comments below and we'll try and provide some answers.

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