With PS3 being notoriously difficulty for developers to work with in its early years, Sony has made sure to take on-board feedback from both first and third-party studios throughout the development of the NGP.
It's a way of making sure the new handheld is accessible and as easy to work with as possible, and represents a return to the PS1 mentality, according to Sony Worldwide Studios boss Shuhei Yoshida.
"The NGP development team visited many developers and publishers globally with an early prototype of the hardware to get direct feedback," he said on the UK PlayStation site.
"I also personally joined some of the meetings to discuss various aspects of NGP and the options we were looking at.
"The input of other developers outside of WWS has been essential for us to make final decisions on NGP. As a result of this, we went through many iterations of NGP.
"It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product," he added.
"It's almost as if SCE has gone back to basics, which should be a good thing."
In terms of power, Sony said last week that the NGP sits about halfway between that of the PSP and PS3, playing down previous claims that it's as powerful as the PS3 itself.