Despite looking at times like it was knocked together in a matter of minutes, Mindjack actually has a lot going for it.
Set 20 years in our future it stars counter-terrorists who can unhook their consciousness from their bodies and fly about maps, possessing everything from enemy soldiers to civilians, helicopter drones, gun turrets and - honestly - machine gun-toting baboons. Yep, that's right, baboons.
Play with lax security settings and other gamers' spiritual thievery can even monkey with your campaign. People can hack into your game and you into theirs for impromptu multiplayer battles throughout the story.
The more you hack the better the perks you unlock and plug into your spirit's core, making for a great online experience that's part Call of Duty, part Demon's Souls.
What a tragedy, then, that this great body-swapping proposition is tagged onto a shooter as generic as you can get. While it's just about possible to overlook the monochrome sky-box environments and phoned-in acting, the combat is so lightweight you'll be checking to see whether you've accidentally picked up ping-pong ball cannons instead of machine guns.
Tetchy controls don't help matters, while the awkward lock-to-cover mechanics often result in you firing into the wall you're actually leaning around.
Stealing other people's bodies and hypnotising downed AI soldiers to fight on your side are great abilities, but it's not enough to mask the fact that this shooter has some of the blandest gunplay of the generation.
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A great concept brimming with unexplored potential anchored by dull shooter mechanics