Bill paying sills are the order of the day in Bulletstorm and with a combination of kicking, dragging, shooting and exploding we were given a fairly wide range of killing options. But we think Epic and People Can Fly can up the combo in Bulletstorm 2.
We want to be able to flow between enemies, leashing one, whipping him up in the air, dashing towards another and kicking him into a wall before turning to finish off Mr. Airborne.
We think it could all come down to expanding the scope for movement and for this we point to Brink. The Splash Damage game looks to have found a free-running system that complements the FPS experience without getting in the way.
Imagine having the ability to clamber, vault, slide and spring all over the place with the mental weapons, the big boot and the electric blue lasso. Being able to move quickly and fluidly between enemies would allow for more attacks to be strung together and combined for showboating success.
While we're on the subject of greater opportunities for combining attacks, why not introduce a friend? Sure, Bulletstorm had its own co-op horde mode in Anarchy but we'd like to play through a campaign with a mate as well.
Last month Cliff Bleszinski spoke about how a co-op campaign was originally trialled in Bulletstorm but it changed the dynamic the developers were aiming for:
"It was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain."
"Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn't set up as many skillshots."
We say "phooey". You lot were looking forward to a full-on Bulletstorm co-op campaign and so were we. It would change the dynamic, sure, but as long as we still have the single-player option (which everyone would naturally play through anyway) then there's plenty of time to engage in some traditional skill shooting and vista viewing as Cliffy B suggests.
Besides, if you combine the notion of campaign co-op with our suggestions on making combos more of an event, you could have the potential for some of the most epic skill shots ever.