Posted on 16-Mar-2011

Peter Molyneux: The Fable of a Fellow

The Lionhead boss recalls his career lows and highs following his BAFTA triumph......

Peter Molyneux is... a would-be thief, whose frenzied coveting of his college's Apple 2E "hatched a really elaborate plot to steal it".

Peter Molyneux is... a "very poor programmer", whose crisis of confidence led him to feel "insanely self-conscious" and "stupid" in front of fellow designer David Braben.

Peter Molyneux is... the most lauded British developer of all time, who strives to "creatively step where others fear to tread" - and who swears his next Fable will "stand head and shoulders next to the greatest games ever made".

Initiator of innovation, enthusiastic exaggerator, disciple of doubt; the father of Fable plays a number of varied, often contradictory roles in his own mind.

Fable III Screenshot
Little surprise, then, that his games have become characterised by character; driven by Molyneux's "little people" who "create life, a whole breathing world inside your computer".

These mini eco-systems - from Populous through to Magic Carpet, Theme Park, Syndicate, Black & White, The Movies and many more - have enhanced the existence of millions.

Their appeal goes beyond mere charm and personality; they are designed to put power in the hands of players whose control over real life's bigger picture is nibbled at and withered by teaches, bosses and government.

You might expect the man who invented the God genre to have a cast iron confidence in his craft; one which may warp to aptly deific proportions on his receipt of the BAFTA Fellowship.

But Molyneux, now 51 and with a giant cabinet full of glimmering accolades in the reception of Lionhead, still finds himself beset with the same professional insecurity that has dogged his career.

"In the early days, everybody else I knew in the industry programmed in machine code," he tells CVG.

"They knew how many clock cycles each instruction took and had all these tricks to add numbers together. I just programmed in C - which to them was like the language for nursery kids. I remember David Braben and Jez San were almost talking in binary, it was that technical. They asked me: 'What do you programme in?' When I told them, they literally turned their back. I felt stupid."

These niggles make all-too-snug reasoning for why Molyneux, the self-confessed "bloke with the big mouth", often finds himself "speaking a lot of utter bullsh*t" to the press. Perhaps, the logic goes, his trademark bluster is a reaction to (or a light-handed distraction from) the Doubting Tom within.

Fable III Screenshot
But Molyneux's immense faith in his team's ability to more than compensate for his foibles suggests otherwise. These days, his role is a combination of ideas man, designer and manager; he leaves the ultra-technical stuff to the "geniuses" he judiciously employs. And although he admits that he's occasionally guilty of becoming over-excited by his projects, one thing's for sure: there's nothing artificial about his passion.

"I love what I do to the point of annoying and frustrating friends, colleagues and my wife," he says. "Every breath I take, I'm thinking about computer games. I love playing them, I love making them, I love thinking about them.

"In fact, I prefer doing any of those things to that terribly tedious activity of watching television or - equally tedious - talking to people. My fantasy, absolutely, is to be able to shut the world down for a while so I could just concentrate solely on computer games."

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Comments

10 comments so far...

  1. morikaweb on 16 Mar '11 said:

    So he took a game with a crappy length and made it abysmal on purpose? Why in god’s sake do modern games have to be so short? I finished Fable III in less than a week playing only a bit after work without really trying. Its truly frustrating paying $60+ for a game that ends that fast.

  2. fitterthanmost on 16 Mar '11 said:

    fable's crap anyway i wouldnt even buy it for a bargain.

  3. MrPirtniw on 16 Mar '11 said:

    Disagree- the Fable games are great- though the first is still the best... maybe. Pity they all share the ridiculously short story campaign problem there's loads you can discover and do whilst just messing around after it's finished. Just wish Fable 2 and 3 weren't so easy- preventing your character from dying wasn't the greatest idea ever.

  4. Metatasian on 16 Mar '11 said:

    F*** Fable, and F*** you Molyneux I'm still waiting for a new Syndicate and DK3! Oh and I want my money back for B&W it was s**t and buggy.

  5. alan666 on 16 Mar '11 said:

    Fable 3 is the most bug ridden game i have ever played :x

  6. MattyR95 on 17 Mar '11 said:

    The most overrated developer around. Fable is pretty naff as well. :(

  7. plightstar on 17 Mar '11 said:

    I can't believe that comment, Fable 3 was 24hrs long and cut to 12. All I can say is why?, Why make a game shorter especially a RPG which is supposed to be long. I enjoy the Fable games, but they are never on par with the other games in the genre, it sounds like their dealings with Mircosoft has restricted their Fable series by a damaging amount.

  8. StonecoldMC on 17 Mar '11 said:

    Nice to see everyone acknowledging a British developer who has tried to push boundaries in almost all of the Games he has produced or had a hand in!

    The yoof of today.

  9. PandyBear on 17 Mar '11 said:

    The most overrated developer around. Fable is pretty naff as well. :(


    Sadly, i kinda agree here. Peter is a legend in PR and selling his games, but is sadly let down by some rather poor development choices :oops:

  10. Shamanoid on 17 Mar '11 said:

    Looks like i have to copy what i wrote in that other thread related to this same award.

    "Peter Molyneus is a f**king genius, why do people hate him that much....who cares if he doesnt deliver all the cool ideas he wants to implement. Just playing the Black & White series makes you admit the creator of such a series is a legend amongst game developers.right now, he deserves that award more than anyone else in the game industry."