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Hey, Hollywood! Get your hands off our games

Our industry doesn't need L.A, says Tom Pakinkis...

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But - and no offence here Mark - is Mark Wahlberg really going to bring anything to the character of Nathan Drake that our beloved Nolan North hasn't? Heck, North is Nathan Drake - he was captured from head to toe so that he could define every part of the character and we love him for it. So when the evil temptress that is Miss. Tinseltown swans by wafting some other fella under our nose that looks like our man but somehow isn't, excuse us if we call her up on it.

The same goes for Metal Gear Solid except this time my qualm is more story based: My first thought when I read about rumours of a movie adaptation years ago was "Why?" Hideo Kojima has been making epic Metal Gear movies since 1998 it's just that they've been incredibly playable.

Here you have this massively unwieldy, incredibly thought-out, deep, twisted, socio-political plot that's been spread out and developed over 13 years with more history and background than you can fit on a Wikipedia page.

Metal Gear Solid 4 is around 20 hours long, which means we'd need a run of about ten Hollywood adaptations just to cover the final chapter. There's no way the suits in L.A can handle MGS without a serious amount of dilution and dumbing down.

If MGS is the sweet blackberry, an MGS film would be Ribena - drunk down with ease by the masses who think they're experiencing the fruit in a new form but in actual fact they're getting a sugary, nutritionless syrup that's easy to glug down.

The storytelling integrity and cinematic fidelity looks set to continue as well; L.A Noire is shaping up to not only be an engrossing murder mystery but a showcase of face scanning technology that allows for every aspect of stellar acting to really shine through for the first time.


Then we come to The Bat who, as I said in my Arkham City preview, is one of the hardest characters to do justice to. The recent run of films are, of course, worthy of fanatic praise but, as far as comic-book recreation is concerned.

I don't think there's a redesign in Rocksteady's mammoth rogue gallery that even comes close to butchering a much loved character like so many Hollywood adaptations have managed to do without remorse in the past (although Calendar Man could stand to lose a few).

Add that to a cast comprised of great voice from the fan favourite animated series and you get some understanding of why I said about Arkham City looking like the best Batman adaptation I've seen on a screen.

What sold it to me though was a cutscene where Two-Face was just about to blow Catwoman's pretty head off her leather-clad body. Right at the last, Batman snares Dent with his grapple gun and strings him up as the camera takes a low angled zoom to reveal the Dark Knight holding a powerful stance enhanced with an orchestral swell.

It was when that wave of muscle-tightening excitement washed over me once again that the package became complete and I realised we don't need Hollywood anymore. Our developing gods have got this cinematic storytelling lark down.

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