It seems like we've been talking about the seedy underbelly of video gaming far more often than we'd like recently... namely the minority that spoil it for the masses: hackers and pirates.
Piracy's nothing new, of course, both in the world of video games and generally. It's the reason for gaming headaches such as DRM on the PC and it's the reason Michael Jackson fans who didn't want to part with their hard earned cash were greeted with the mighty Vuvuzela when they stole Michael Jackson: The Experience.
And yet despite increasingly inventive attempts to counter-act the pirates, the black market still plays a dominant role in today's industry. It begs the question, What can the games industry possibly try next to stamp out the problem?
Perhaps we're being a little bit too harsh on video game pirates? Minecraft creator Markus Persson claimed at the beginning of the month that piracy is not theft. His point was one of legal technicality, but he did put the final responsibility on developers to make better games rather than trying to combat the illegal act.
A crazy notion, you might think, that pirates should not be held directly and fully accountable for the situation. Well how about Avalanche Studio founder Christofer Sundberg's idea of making better PC games?
The hacker problem is even more of a grey area when you consider the argument that what someone does to their own console should be up to them. Sundberg says that half the people working for him are from a hacking background, whilst a virtuous hacker helped fix a security exploit in Rift only last week.
Of course, the current court case between Sony and George 'Geohot' Hotz just goes to show how messy things can get following a little bedroom hack.
Where do you stand? How do we deal with the problem of pirates and hackers? Does a solution even exist?