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SSFIV Nintendo 3DS development like 'a path full of thorns'

Expectations were very high, says creator Yoshinori Ono

Street Fighter producer Yoshinori Ono has said developing Super Street Fighter IV 3D Edition for the Nintendo 3DS was especially difficult because expectations were so high.

In an interview with CVG last week, Ono spoke about the tricky process of bringing the acclaimed console title to Nintendo's new handheld.


"In a way it was a path full of thorns, because there were established console editions of the game with internet connectivity that became what people would automatically expect."

He went on to say fans hadn't dampened their expectations just because it was a portable version. In fact, they demanded an equal if not higher quality product on 3DS.

"They don't care if it's a portable edition. When we say we're going to release a Street Fighter for launch on 3DS, people are going to expect everything that currently exists for Street Fighter regardless of platform," he explained.

In order to deliver and meet expectations, Capcom's Street Fighter team relied on Nintendo's own engineers to hit the launch window deadline.

"... The efforts put into doing that along with Nintendo engineers who have been working on the operation system in the libraries of the dev kit was difficult. It wasn't a struggle as such, but it was difficult to meet the launch date with everything implemented so perfectly."

Ono also told us that although it would be technically possible to port SFIV to the Wii, the game wouldn't hold a candle to the 3DS version of the game.