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Homefront 2: What we want to see

This is our list, but what do YOU want to see?

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In Homefront 2 we want new friends with more than one dimension, a bit of brain inside the bone dome and ones that don't shout at us all the time. They should also like Leslie Nielsen films.

We have to pin our next qualm on Conner as well we're afraid. Or perhaps we should be pointing the finger at the person who put him in charge. We seemed to spend the vast majority of Homefront following the swear machine around and we quickly grew weary of playing second-fiddle all the time and being led around by the hand.

Taking orders has become something of an FPS hallmark, and it's been seen to dominate other titles with farcical effect in the past, but it's important that a linear shooter isn't made to feel more linear by forcing the player to trundle behind what's essentially a UI beacon leading the way all the time.


Homefront takes it a step further though and actually stops you dead at every section if you've overtaken your chums. For some reason they're the only ones wearing the boot that'll fit the locks on most doors.

Conner spoon-feeds information to us at every opportunity before we've even had chance to work out what the best plan of action is. He even goes as far to give an obvious and over exposed commentary on what's going on at every turn so that nothing is left subtle.

When it comes to Homefront 2, Kaos, don't worry about us too much, we're a smart bunch.

Despite the little foibles we've mentioned above Homefront did have a lot to its merit: It had a lean campaign with more depth and emotive worth than most of its competition.

With some great set pieces both in terms of spectacle and impact it kept us engrossed throughout and well-defined, intelligent NPCs were refreshing. Then of course there's the multiplayer which, as we've said, is as good and (in our book) perhaps better than the biggest offerings out there.


But while Homefront pushes the envelope a bit more than most in terms of story and multiplayer, it still maintains the tried (tired?) FPS formula in terms of single-player gameplay. It would be unreasonable to demand that Kaos break away from a formula that has and still is bringing so much success to the genre, but this is a studio that's clearly got a few ideas of its own and is willing to do things a little bit differently.

The places in which Kaos has dared to be different have impressed so we'd love to see the developer take a few risks with the basic FPS make-up as well. At a time when some people are shouting about genre fatigue, it could be a gamble that really pays off.

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