However, even a troll-faced Danny Trejo could not convince many that The Fight wasn't anything more than a glitchy waste of time. Generic presentation and an atrocious hip-hop soundtrack were the least of its problems. Like numerous Move games, the game was cluttered with calibration screen after calibration screen, requiring at least one before every fight. This clearly never helped however as the controls were incredibly unresponsive with not the slightest bit of oomph to your actions.
If you like fights then great, there were sure a lot of them available. Career mode sees you fighting over a hundred guys in 12 venues, but that's it. There's almost no motivation to fight this endless onslaught other than to earn money to purchase the occasionally new move and, oddly, shoes for your fighter.
The Punisher: No Mercy
The only downloadable title to make it onto the list, The Punisher: No Mercy became another casualty of generic first-person shooter syndrome. A paper-thin single player mode simply reused multiplayer maps to accomplish bland goals like survive X number of enemy waves or kill X number of enemies and could be completed in under an hour. Nicely designed comic book sequences added to the experience but the game had a very silly and confusing plotline that only the staunchest of Punisher fans would likely have been able to get their head around.
The focus of the title was clearly on its multiplayer where it fell firmly flat on its face. The game was laggy, the number of bullets to kill someone was greatly inconsistent and the level designs felt incredibly dull and uninspired. As a final shot in the foot, to create a non-ranked, custom game you would have to go through the impractical process of manually inviting people to play. No wonder the game was quietly pulled from the PSN store earlier this year.
Nippon Ichi, 2010
Insipid JRPGs tend to disappear further into obscurity than most other genres of game and Last Rebellion definitely fits that category. Two protagonists (one having spiky hair of course) embark on a mundane and predictable quest of revenge filled with uninteresting clichéd romantic overtures and unfair difficulty spikes.
Fulfilling its generic-ness quota, Last Rebellion's environments are bland and desolate and exploration is severely limited. On top of that, traversing a region would see you routinely harangued by enemies and the title was filled to the brim with tedious backtracking that is mandatory. The game even lacks any form of side-quests if you had wanted to draw out your suffering for longer.
The battle system tried some potentially interesting stuff but it eventually boiled down to frustration in the end. The idea was to strike parts of enemies' bodies in a specific order to maximise damage but too often it just ended up turning fights into a guessing game. At least you'd run into the same paletted-swapped enemies again and again meaning that at least remembering the pattern to defeat them wouldn't be too difficult.
The game is not only bad, but incredibly short by RPG standards with the excruciating experience lasting only 15 hours, which to be honest we're sure is a relief to anyone unfortunate enough to have played the game.
Tecmo Koei, 2011
Hyperdimension Neptunia could well win awards for being one of the weirdest premises for a game ever. This is the real world console war between Sega, Nintendo, Microsoft and Sony made into crazy JRPG fiction with each console personified into a big-breasted battle vixen goddess. Neptune, the Sega representative is banished to the mortal world and teams up with other scantily-clad girls to fight monsters that have appeared in their world of Gamindustri to reclaim her role as a goddess. We wish we were joking about this, we really do.