Battlefield 3: 'The console version looks so much better than anticipated'

DICE executive producer Patrick Bach talks console technology, next-gen and Battlefield's competition...

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I think there are more IPs than two. I think though that the quality bar might be fluctuating in some areas and that's the challenge; keep the quality high and even because if you have any bumps in the road people will stop playing the game, they won't like it.

So, whatever your game is, that game needs to be great. One, don't try and copy the competition because then you will only be second fiddle, you won't ever be number one. Second, whatever you do, do it well and that's what the game we're trying to build is based on - make sure that you focus on what's unique for you.

So you've no concerns about genre fatigue? A lot of FPS fans are saying they've seen it all before. Is the genre a bit saturated, a bit fatigued with the same old stuff?

In a way yes, but then again the genre is very specific. It's like racing games, "Oh I'm getting fed up with cars." Yeah maybe you shouldn't play racing games because that's what they are. If it's a first-person shooter and you're not first-person shooting then there are other games for you.

This is a very specific genre and there are people that want to play this experience. What we're doing is building the game that we want to play in this genre and if people don't like it then, really sorry, I think you should try something else. And I think that's fine, I'm not claiming that everyone should buy our game. If they don't like it, they don't like it. We love it.

We know that we can make the best Battlefield game, that being the things that we claim as Battlefield. There are other games that try to do different things. My only worry is that if everyone is trying to build the game that the competition is building then we will get fatigue. But then again you're actually giving someone the opportunity to fill the gap where no-one is.

We've seen that before; when Battlefield 1942 came out, no one had really built that type of game before. It's not that no-one could have done it, it's that no one did it because they were trying to build something else.

So fatigue can give openings for the competition to try and find new ways and I think that's great. We want harsh competition because it makes everyone better.

Finally, if you were asked, would you want to put Battlefield on things like the NGP and 3DS?

Well there is an iPhone version of Battlefield: Bad Company 2, which we didn't build. I think it's... First person shooters are hard. First of all the were invented on the PC. Well that's not really true but that's where they became big.

Then when first-person shooters came to consoles people hated it and said you can't play it and we have the same transition now. Who can build the first great iOS shooter? Today it's kind of not really there, it's not the same experience, but if you can create it for handhelds you just need one game that is great and everyone will try and take that knowledge and start building new ones.

Because the NGP looks geared for it doesn't with its power and dual thumb-sticks?

Yeah, yeah. We haven't looked into it yet because we have enough with the HD platforms right now and that's our focus and you never know, in the future, if you should explore more platforms.

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