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Microsoft details Kinect PC SDK features

Will include automatic skeleton tracking and four-element microphone array

Microsoft has provided some fresh details on the feature set of the upcoming Kinect for Windows software development kit.

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Confirmed to be in development in February, the non-commercial Kinect PC SDK has been designed to make it easier for academic researchers and enthusiast communities to create experiences using the tech.

Ahead of the SDK's spring launch, Microsoft has said users will be able to take advantage of the following features:

- The latest advances in audio processing, which include a four-element microphone array with sophisticated acoustic noise and echo cancellation for crystal clear audio.

- Sound source localization for beamforming, which enables the determination of a sound's spatial location, enhancing reliability when integrated with the Microsoft speech recognition API.

- Depth data, which provides the distance of an object from the Kinect camera, as well as the raw audio and image data, which together open up opportunities for creating richer natural user interface experiences.

- Highly performant and robust skeletal tracking capabilities for determining the body positions of one or two persons moving within the Kinect field of view.

- Documentation for the APIs and a description of the SDK architecture.

- Sample code that demonstrates how to use the functionality in the SDK.

[ SOURCE: Microsoft ]

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