PC gamers have had to wait a fair while for Fable III, which launched for Xbox 360 last October, but lead designer Josh Atkins has told RPS the studio never had any intention of releasing a rushed port as it wanted to treat the platform and its users with respect.
"Our hope is that people who pick up on PC think 'okay, this plays how I would expect it to play, it doesn't play like just a half-done port', which I think is the danger for PC games.
"Not to knock anyone else, but people tend to just rush games out onto the PC, they do the very quickest port they can and they try to do it as a financial model rather than let's try to make something that at least plays like it was designed for this platform, and respects what the platform does."
He added: "With Fable III on PC, we wanted it to feel like it was respectful of the platform, that it had been built for it."
Atkins told us in an interview last month that Lionhead has added difficulty levels for the PC version of Fable III. "... It's the first time we've done that in any Fable game," he said.
Check out the recommended and required system specs for the game here ahead of its May 17 European launch.