Multiplayer prowess seems to be the key to success in the FPS genre at the moment, but what will be the X factor that separates shooter's in the future?
We asked Paul Wedgwood, CEO of Brink developer Splash Damage that very question and he answered quicker than a round of bullets spraying from an MP4.
"That's really easy. I just want a really good massively multiplayer shooter, thanks," he told CVG, "I'm desperate for it. Why isn't there? I just can't stand the fact that there isn't one yet. I'd do it but 140 staff? Managing 140 people? It's just so hard."
"You know, for a long time it hasn't been technically feasible because you need super low latency connections for good shooter combat and that's generally incompatible with 1000 people being on a server at the same time.
"But there are enough solutions around now so that it's reasonably feasible. I know that there are some teams on the periphery working on ideas for this," he continued.
"I saw some video footage of something that I quite liked the look of, they deployed some harvester then they were bouncing around shooting aliens that were attacking them.
"I think there's definitely going to be some cool stuff that comes around but I think the massively multiplayer shooter, one where we're all engaged in the same continuous environment is the thing that's going to truly impress me next."
Splash Damage's own FPS Brink, which blurs the boundaries between single-player and multiplayer was announced to have had its release date moved forward to May 10 in the US and May 13 in Europe.