After a long hiatus, the brilliant-looking Rayman Origins has resurfaced with new gameplay details and confirmation the game will now appear as a full retail title.

That's according to NeoGAF excerpts from the GI feature, which also outed new gameplay details including confirmation of a four-player offline co-op mode (online play apparently goes unmentioned) a quirky challenge mode and easier more accessible difficulty.
The full list of details is below. The game's set to launch on 360 and PS3 in the holiday season, although new rumours today suggest 3DS could also be on the platform list.
[Note: References to 'Ancel' refer to Rayman creator Michael Ancel]
- Ancel notes that he's been working on BG&E2 for "a while". He said they've had a little break from that project that that's where RO started
- He noted that few people finished the original Rayman due to its difficulty. They hope to change that by making this one more accessible while still offering a challenge
- They're trying to design the game to fit various platforming styles. So people that enjoy collecting will have plenty to collect but it's also being designed for those that like to do speedruns
- The Lums you collect will act as currency for new power ups, health and 'I Dare You' challenges.
- 'I Dare You' challenges are where you wager on whether you can complete a complex, acrobatic chain.
- The game now supports 4 player local (they don't say anything about online) co-op.
- "The levels are designed with both single-playing and multiplayer in mind, so no one is at a loss if a player tackles the game alone or in a group.
- Rayman, Globox and two teensies were the 4 characters used in the mutliplayer demo
- In order to keep the game accessible all characters will have the same abilities
- While the game was a downloable title it has since become a full retail title. Ancel said that comes from people wanting to make a real sequel
- It's due this holiday for the PS3 and 360
Comments
4 comments so far...
Bailey-AU on 9 May '11 said:
I'm always in the mood for a creative 2D platformer. And I'm liking the 4 player couch co-op; something I missed from Kirby's Epic Yarn, and really loved in SMBWii. I'm a little surprised they've decided to release it at retail though.
I wish they were still at work on BG&E2, but I can't complain that we're getting this either.
g_marrs on 9 May '11 said:
I'd buy it for the 3DS but for 360 or PS3 it would have been better left downloadable or at least it should have a lower RRP. £24.99 is the most I'd go.
silent moose on 9 May '11 said:
So are they still releasing the ubiart framework as open source software or has that been scrapped cuz its looked realling cool?
silent moose on 9 May '11 said:
what about the ubiart framework