E3 2011's Most Anticipated: Thief 4

CVG E3 2011 Awards: Vote for the games that most excite you!

The games on show at E3 2011 are some of the best in living memory. So you really owe it to yourself to vote in CVG's inaugural E3 2011 Awards... in the Most Anticipated Title category.


Shortly before the show, we'll work out which of these 60 special E3 game previews have enjoyed the most page views, Facebook 'Likes', ReTweets and poll votes (see below) and crown our first victor at the Los Angeles event. Show your favourites the love!

Game: Thief 4
Likelihood of E3 2011 showing: Certain

Thief 4 is one of the industry's worst kept secrets. Those aren't our words, they're taken from a tweet by Eidos Montreal. It read: "The worst kept secret in the industry steps out of the shadows...THIEF 4 OFFICIALLY ANNOUNCED!".

Despite the enthusiastic use of capitals, very little is actually known about the title. Earlier this year an image of a screen made its way onto the internet - that's all we've seen of it.

The image featured a hooded figure crouching down with the camera taking position just behind him. We're assuming series skulking protagonist Garrett will return.

Wielding his trademark bow and arrow Garrett is aiming towards a large building in the background. The numerous protruding ledges, as well as distinctly climbable environment features indicate Thief 4 will have an Assassin's Creed vibe to it beyond the charismatic rogue in a hood.

Our money is on Garrett making like Ezio and using parkour to make his away around the city, picking off targets and perhaps even commanding his own guild of thieves. As fans of both Thief and Assassin's Creed we're all for Eidos Montreal cribbing liberally from Assassin's Creed. The fact that the game seems to have switched to a third-person perspective lends some weight to all this wild speculation.

Eidos have described Thief 4 as "ambitious" and we're hoping they go all out and run with the open-world format used in the second titles. We've got our fingers crossed for a fully realised, bustling open world city that changes throughout different times of the day. This means players would have to spend time creating strategies and complete missions by scoping out targets, preparing appropriate traps and picking the right moments to act.

On top of that we'd like every building to be open to Garrett's sticky fingers, not only because they could be used as tactically advantageous positions or contain important information and weaponry, but because we want to just break into homes while their owners aren't about and rearrange their furniture to mess with them, perhaps kidnap a pet for a couple of days - yes, we're like that.

Basically, we want a mixture of Assassin's Creed, Hitman and Splinter Cell with a little bit of the Thieves' guild missions from The Elder Scrolls IV: Oblivion and a touch of that cruel puppet master gameplay that makes The Sims so much fun. Give us that and we'll be happy, Eidos Montreal. We'll even write it in CAPITALS.

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