Is PlayStation Move in big trouble?

Arguing whether or not Sony's motion controller is in deep water...

Sony's motion controller, the PlayStation Move, has been out for a while now but it seems to be having some trouble picking up traction. Although there are a number of games compatible with the Move there hasn't been a standout title yet.

With this in mind we decided to ask ourselves whether the motion control is in trouble, and have the argument for and against. Let us know what you think in the comments below.

The only thing Move's got left to do is wave goodbye. It died for me early with Heavy Rain: Move Edition, a game built on gesture-based controls. A perfect fi t, surely? No. It reduced control and comfort while adding nothing bar an extra thing to hold.


And it works in Killzone 3, but you can't say more than that. Control again is worse - the Move tech is very impressive, but the experience remains awkward and imprecise when compared to a DualShock.

Plus, you really need to stand up to play a shooter with Move. I don't stand for the national anthem, so I sure as hell won't stand for a Helghan skipping behind a crate. Perhaps long, serious games are not its forte. Perhaps we should judge it as a party peripheral, a cool, fun thing to be drenched in straight white tooth-spittle with fellow hipster husks during branded, target-demographic, 20-something white-walled loft apartment fl ash-mob Facebook parties. Hey?

In which case, why are we spattered with substandard giblets such as High Velocity Bowling - sequel to the sadly nonexistent Low Velocity Bowling - and Get Fit With Mel B, sequel to the purely fictional Get Thin With Posh Spice? Move needs a killer game that requires it, that justifi es it as a device.

It doesn't need retrofitted 'Yes it works' games and burped-out clumps of undigested 'party' clag. And it's not going to get one. Fact. So goodbye, Move. You were quite good. Now get in the f**king cupboard. -Steven Williams

No, it's not dead - it's just being neglected. It's chained to a radiator in a madman's basement and hasn't been fed for days. The technology is impressive, and much more accurate than the Wii's wand - but nobody's making games that play to its strengths.

Just as with the Sixaxis, developers are sticking in token Move support rather than developing around the controller's abilities. But there's a world of potential in Move. Just imagine if Hideo Kojima - or somebody equally inventive and capable - got his hands on it. We'd love Metal Gear Solid: Rising's sword-slicing mechanics even more if we could precisely and accurately slice melons in half by swinging Move.


Heavy Rain's Move control update was a disaster, but that's because the game wasn't designed for it. Quantic Dream spent years fine-tuning every analogue stick 'gesture' until it felt just right. The Move patch, by contrast, feels like it was hurriedly pieced together in a month. It was forced, and that's not what Move needs.

Think about PSP. Its best games are designed for it - Peace Walker, LocoRoco and so on - while the worst are ports designed for twin-stick controls the console can't really handle. The same applies for Move and its games. It needs dedication.

So Move isn't dead, but it's on final probation - it needs someone with vision to create something that really makes it a worthwhile alternative to a traditional controller. -Andy Kelly

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