Capcom has confirmed that Super Street Fighter IV: Arcade Edition will come equipped with online-only DRM restrictions in response to the "pirates and hackers that messed up leaderboards" on the PC version of SFIV.
"SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards. To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology (similar to what we used in Dead Rising 2)," detailed Capcom boss man Christian Svensson.

"Obviously there's no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates)," explains Svensson.
But, more surprisingly, he adds: "You won't be able to save any progress in challenges or settings, won't have access to any DLC you've purchased and all local play will be restricted to 15 of the 39 characters."
On the plus side, there's no limit to the number of times you can install the game.
Capcom just recently confirmed that the game will be sold via Valve's online store, Steam, with pre-orders already up for grabs at a reduced price.
Comments
10 comments so far...
fyro11 on 27 May '11 said:
GFWL? GTFO.
Cryotek on 27 May '11 said:
Interesting. It sounds like this may be less about piracy than about preventing hacking in multiplayer? Or is that just how they are trying to spin it?
I don't know, I could live with this, it's not like my PC is even offline anyway.
Welsh Jester on 27 May '11 said:
Too bad GFWL sucks, it's what ruined GTA IV's multiplayer..
lets have a service where you can report anyone for cheating without any evidence, and basically no anti cheat.. oh wait it already exists.
photoboy on 27 May '11 said:
Yet another clueless publisher punishing players for legally purchasing the game. A DRM-free version will be on the file sharing networks within hours of release (if not sooner).
Niknak106 on 27 May '11 said:
Seems like Sven is open to other suggestions due to the kick up.
Watch this space.
gilly83 on 27 May '11 said:
GWL and constant online connection - no thanks
When will Devs stop punishing us legit consumers?
boskersrevenge on 27 May '11 said:
Unpopular opinion but in this day and age, they have to do something.
There is a lot of complaining going on but not really anything in the way of alternative ideas being thought up.
damianwhitley on 27 May '11 said:
Awww...isn't it cute when developers think they've got pirates beaten?
When are they going to wake up to the fact that pirates thrive on the challenges they present? Ubisoft must've spent a ton of money on DRM for Assassin's Creed 2 and Splinter Cell Conviction and for what? Nothing. It took the pirates mere days to workaround their 'surefire' solution.
I'm so sick of being punished for buying a legit game, especially when the pirates are getting the game for nothing AND a better experience!
Why not reward users for playing with an online connection? Maybe, each time you play online you generate points that can be used to unlock characters and features? Keeps the game fresh, adds a challenge, allows you to play offline etc...
kreemi on 27 May '11 said:
lol. talk about throwing down the gauntlet. as a legit user, something like that would make me pray for for someone to break the game.
The_KFD_Case on 27 May '11 said:
GFWL? Constant internet connection?
Some people and companies really are clueless. I hope this bombs on such a scale that they withdraw from PC gaming altogether if need be. I'd rather not have them around to muddy the waters with such crap, than risk this disease of a mentality spreading to other developers and publishers.