The US Official PlayStation Magazine has the first review of Alice: Madness Returns, and it's not a positive one.
The review acknowledges the game's ambition and psychological elements as plus points, but slammed its "gimmick-reliant" platforming, repetition and pace. "A poor pace potholes the proceedings," says the review. "The game lingers on its jumping puzzles, reveling in presenting us with open vistas that require navigation across partially invisible pathways, weighted platforms, billowing air vents, and ever-shifting floors. With this limited vocabulary, Alice chugs and chugs and chugs."
It goes on: "Timing challenges are added and overdone, and some are additionally hampered by the need to shoot targets with a Pepper Grinder gun saddled with a manual aim system that is imprecise at best. The game tops off its overlong, overly gimmick-reliant platform navigation with heroine-crushing blocks, spiked platforms, and flame spitters."
Alice designer American McGee told CVG that "Alice may be the last retail box product that we do for some time." And that would seem even more likely if more reviews turn out like this one.