Chatting to team CVG over at E3, Hitman Absolution gameplay director Christian Elverdam outlined some of the scenarios players can expect to come across in the game and some of the key mechanics that are new to the series.
"The AI is now way more advanced than it ever was. It's has far more nuanced behaviour," he told us.
"We looked at two things; what can Hitman do and what can the AI do. [The AI] can take Hitman on at any given time at any given place and actually do quite advanced combat behaviour, both with calling for reinforcements and flanking and all that kind of stuff. So on that level it's already more engaging."

Watch the interview itself for the nitty-gritty:
Comments
5 comments so far...
yourmumwasfun on 9 Jun '11 said:
Please, just don't mess this up.
gmcb007 on 9 Jun '11 said:
So they'll notice when the same bald guy has changed from a cop to a builder and then a bodyguard?
Noobsaibot on 9 Jun '11 said:
They will. Might as well start calling it Hitman conviction. To be fair, I'm kind of basing that on the CGI trailer but I'm gearing myself up for a step in the wrong direction.
dragonjim on 10 Jun '11 said:
why would they create advanced AI if this is going to end up like conviction. I just can't believe everyones judging a game they haven't seen in action yet.
Asvin999 on 10 Jun '11 said:
You say conviction like its a bad thing