Mass Effect 3 wraps up a story that began back in 2007 and will either end with the Reaper threat crushed, or all life in the universe extinguished.
Last month Xbox World 360 ventured into the snowy Canadian wilderness, fighting bears, moose, and Mounties, for a look inside BioWare's studios.
Here for the first time are the unabridged interviews with the men and women in charge of production, sound, art, design, and combat. Show them some respect. It's bloody cold in Edmonton.
In part one we talk to Casey Hudson, executive producer of the Mass Effect franchise and Derek Watts, art director on Mass Effect 3....

Casey Hudson: It's a few months after the ending of Mass Effect 2. The DLC 'Arrival' is basically the last piece of story that bridges the two games. Admiral Hackett sends you to investigate this mass relay where the Reapers are going to make their entry point into the galaxy because their original plan - the Citadel - is closed off.
You have to sacrifice thousands of people in order to slam that door shut on the Reapers. So Shepard's kind of stuck trying to explain all this stuff. But as you're doing that the Reapers actually arrive and take the Earth.
It's not an alien invasion story where you're fighting off the invasion; they are unstoppable, you narrowly escape, and your goal is to figure out how to rally the forces of the whole galaxy. That's what it's going to take in order to return and take back the Earth.
It's kind of like ME2 where you're building a team of twelve people, but here you're building an entire army from across the galaxy.
So how do you stop something unstoppably massive?
That's something we reveal over time. You see humans being harvested and processed to become fuel for the way Reapers reproduce. This is their reproductive cycle and we're just a part of it. We're nothing to them.
Will many of your friends help fight them?
Every main character is in there somewhere, kind of doing the thing that is right for that character. Zaeed for example is a very simple character and what he's up to is different to, say, Liara, who is very pivotal.
Do you think players would rather have their old squad
All feedback is valid. People wanted us to recreate the experience that we had with ME1 in ME2, and to them it meant that all those characters had to come back and do all the same kinds of things, but if we did that when you get together with someone a second time, that's very different.

What feedback really has changed Mass Effect 3?
People really want us to deepen the RPG aspect of the experience. We interpret that as being about the kind of intelligent decision making around how you progress. To us, the RPG experience isn't necessarily about stats and loot. It's about exploration and combat and making a good character-driven story and good progression.
We had progression in Mass Effect 2 in armour and weapon choices but that activity chain was too simple. That whole activity chain I think was a button we weren't really pushing in ME2 and specifically were trying to hit for ME3.
Will Shepard get to punch a reporter again?
Comments
6 comments so far...
jehovahswitless on 29 Jun '11 said:
I am Krogan!!!!
My anticipation levels can't get any higher, the only solace i have that me3 isn't out till 2012 is that thankfully there's a slew of awesomeness headed our way that more than makes up for it! kicking off with deus ex! good job its looking like this is gonna be perhaps the best year for gamers yet. pretty lucky considering all life on earth will cease to be next year, apart from john cusack who can run, drive or fly away from armageddon, anyway i digress.
hopefully mass effect will hit us before some comet/tidal wave/ walking dead! i'm praying on the latter, had years of training for a zombie invasion, never that good at surfing!
theaface on 29 Jun '11 said:
I was hoping they'd tell us if we'll find out what Gavorn's tricks are.
mac_24_seven on 3 Jul '11 said:
please, please please DO NOT SHOW TALIs FACE!!!!!!!!!!!!
You would take away the mystery. It would be like showing Master Chiefs face: bad idea. Without knowing what the charachter looks like, you're able to project what YOU think they look like. It makes the charachter more interesting and personal.
It would cheapen her and take away the mystery. You can't please everybody and you know that.
Don't show talis face. Describe it, let the player deduce what she looks like. Hell, show what ANOTHER quarian looks like, but not Tali.
evileyecheese on 4 Jul '11 said:
please dont turn mass effect 3 into a bloody psycometric test
the choices given to the player through out the games are less about the game and the journey through it and more about bioware understanding the player. its getting hard to tell where biowares prioritys lie in terms of making games vs building a psych profile on the player and this information obviously has great marketing value not just to bioware/ea, this is information which could be describes as part of a controled study and sold to whoever has the largest pile of cash
I
this applies to dragonage, infact in dragon age its even more prevelant
im currently deciding if i will purchase anymore bioware product due to this, as it leaves a bad taste in my mouth.
k-mysta on 6 Jul '11 said:
it's kind of weird how many people on bioware social precisely predicted how mass effect 3 would start long before any sort of info on 3 was given.
SamaraFollower on 7 Jul '11 said:
I am Commander Shepard
this game is gonna be awesome! or better be for coming out nxt year. As long as Samara is a romance option in ME3 I'll be happy, and the player is able to make choices like buying houses, having kids, wathcing kids grow up, during the main plot or after its has finished, I think that woulld be cool. Plus Female Shepard should have a lot more character customisation options, like skin tones, scars, tatoos and hair styles. I mean I have afro hair so none of my custom Sheps look anything like me which sucks.