The International Game Developers Association (IGDA) is set to investigate claims of unfair work policies at Australian LA Noire developer Team Bondi.
Over the weekend Ex-Team Bondi employees told Develop about the studio's allegedly ruthless work ethics, with some developers claiming a regular working week could mean more than 100 hours at the office.
Brendan McNamara, who founded Team Bondi in 2003, has said his studio's work policies are not unfair, but that hasn't stopped Brian Robbins, the IGDA chair going on the offensive.
"Certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole," Robbins told Develop.
"We encourage any Team Bondi employee and/or family member to email firstname.lastname@example.org with comments about the recent past and current situation - positive or negative," he added.
Anonymous ex-employees alleged at the weekend that when milestones had to be met their working week could jump as high as 110 hours per week.
"If you left at 7.30pm, you'd get evil eyes," one studio source claimed.
"The crunch was ongoing. It just kept on shifting; an ominous crunch that just keeps moving, and moving. Management would say, 'Oh, it'll finish once we meet this deadline,' but the deadline kept moving. That went on for a good year."
It's not the first time a Rockstar associate's been slammed for alleged harsh working practices: last year reports of poor working conditions hit Red Dead developer Rockstar San Diego.