Sony's named the tech behind the PSP Remaster series of PSP to PS3 HD remakes, and offered an overview of what it's capable of.
The 'PSP Engine' was introduced by Sony's Kentaro Suzuki during a session at the Game Tools & Middleware Forum 2011 event in Tokyo last night.
The tech acts as a middle ground between the PlayStation 3 operating system and a PSP game, while offering the following features:
- High res rendering
- Control (with Dual Analogue support) through wireless controllers (Dualshock 3/Sixaxis)
- 3D stereoscopic output
- Ad-hoc Party unification
- Main memory and graphic memory expansion
- Common save data
Speaking about HD remakes on the PS3 more widely, new group president and CEO of SCE International Andrew House told CVG that the glossy sheen will be given to games where there's demand.