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BioWare talks Mass Effect regrets

Studio found its first next-gen game tough, says art director

The Mass Effect series is regarded as one of the best of all time, but BioWare art director Derek Watts has some noticeable regrets concerning the original title in the triolgy.

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Speaking in a new interview with Xbox World 360 - which you can read now on CVG - Watts admitted:

"Art-wise the original levels [in ME1] worked really well but for gameplay they weren't so good... We had a lot of raised platforms and areas you could get caught up in - stuff we should have fixed right from the beginning.

The problem, Watts said, was getting to grips with next generation technology, a hurdle:

"Because it was our first next-gen game we were actually thinking we were doing a really good job. It's just the challenge of trying to make that first next-gen game was huge. Everybody else had issues too.

"Getting used to the technology made it difficult for us. We wanted those wide open areas, those swooping curves, the grand vistas and stuff, but it was hard to do with that engine," he concluded.

Read part 1 of the full Mass Effect 3 interview to hear everything Derek Watts and executive producer Casey Hudson had to say on the award-winning franchise and its future.

Order Xbox World 360 magazine here and have it delivered straight to your door

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