The job: Now this is a party - heavily-armed thugs everywhere, gimp-masked men, ball-gagged women, and dead things hanging from hooks everywhere. From his upstairs lounge the Meat King sits and watches the show, and it'll take a costume change or two to get near him.
The butcher's outfit gets you past the guards and into the venue with a meathook in your pocket but you'll need an opium waiter's costume to take out the lawyer while he's getting high. Better to go Candyman on him while he's visiting the bathroom. Later, perhaps. For now, stuffing a chicken with a knife lets you stroll straight past Sturrock's guards into the King's lounge, and his fat ass can't run anywhere when it's stabbing time.
That leaves Malcolm, half-naked and wandering around his own wing of the slaughterhouse far from his brother's guards. Malcolm's an easy target you can pick off while he's chopping up what's left of the girl 47 was sent in to extract. Oh. Never mind. Her severed hand is enough for identification and it's time for 47 to hit the road.
Did you know?: 47 doesn't need a weapon for the party; Sturrock's lawyer has a silenced pistol of his own. After a pipe hit or two he'll pass out and is easily murdered with his own gun. Oh, and you can hang bodies on the meat hooks in the abattoir. Try it!
Location: Petronas Twin Towers, Kuala Lumpur, Malaysia
Game: Hitman 2
Briefing: Hacker Charlie Sidjan has stolen a US military key signature that renders US missile shields obsolete. Kill Charlie Sidjan and plant a dongle on Carniwarez Inc's main server to facilitate remote access.
The job: The Financial Centre of Kuala Lumpur (FCK) is home to dozens of guards wearing colour-coded uniforms to show which floor they're permitted to sweep. Pinching a disguise and pretending to be yet another enforcer, clearly, isn't going to get Agent 47 very far - certainly not down to the basement's second level where Sidjan sits munching junk food and surfing the web.
Happily the building's internal pizza delivery service and fire brigades are both exploitable means to get down to sub-level two. Nabbing a smoke bomb from a security locker and dropping in down a laundry chute triggers the fire alarm, letting Agent 47 don a fireman outfit, grab an axe and charge through one of the many metal detectors without getting checked for weapons. One small detour followed by a spot of lock-picking in the basement clears the way to a successful kill.
Anaesthetising the pizza boy in the toilets, meanwhile, also grants Agent 47 access to the lower levels. Setting off the metal detector will scupper those plans, so weapons need to be dropped down the laundry chute first and collected later on. All that's left to do is tip-toe past the discarded crisp packets that litter Sidjan's den to avoid alerting him to your presence before the garrotting begins...
Did you know?: The .22 SD Pistol doesn't set off the metal detectors and can be smuggled downstairs while wearing the pizza boy outfit.
A NEW LIFE
Location: Unidentified suburb, United States
Game: Hitman: Blood Money
Briefing: Vinnie "The Slugger" Sinistra has been placed
under witness protection by the FBI with his wife. He is under constant surveillance and still in possession of a critical microfilm.
The job: Watched from all sides by the FBI, chances to take down Sinistra are rare. Worse, relieving his wife of Sinistra's evidence without killing her seems almost impossible. The solution for the true Silent Assassin is simple - fake an accident.