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PixelJunk Shooter 2 update patch released

Improved multiplayer, save options, difficulty tamed

PixelJunk Shooter 2 didn't strike us as an overly tough game (we like a challenge), but a new update released today seems to make efforts to pull its punches a little.

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Added options to save mid-mission are welcome, along with improved multiplayer connectivity and the ability to check if there's a hidden crystal on the current screen. We love you for that, Q-Games.

But it's made the acidic interiors of the first-world beast easier to navigate, and added an option to continue levels when you get game over so that you don't have to start the mission again.

Tut! You young'uns have it easy these days. We remember when a Game Over screen meant having to start the ENTIRE GAME over again. Back to World 1, level 1. You're out. Done. Finished. No chances. No apology. No friendly 'goodbyes'. Just a cold 'not good enough, get out'. Those were the days.

Full patch notes below:


1.There was a bug where some enemies would spawn right on top of you giving you that awesome "insta-death" you really don't want in a game... well, we fixed it!
2.The online connectivity has been tuned to allow you to hook up with other players much more easily. Try it out!
3.If you get matched against a higher ranking player you get a nice large cash bonus (Q space bucks of course) if you win! This gives you a big incentive to challenge yourself more when you get matched up against someone who seems better than you. Hint: stay calm and use strategy, you can definitely take them!
4.We added an option to the pause screen that lets you take a break in the middle of a stage and come back later to finish it off. So when your mom calls you to the dinner table just choose that option, go eat your dinner *and* be nice to the environment by switching off your PS3!
5.Even if you kill a few survivors and get a game over screen you can "continue" - your score will be reset, but if you are just exploring and trying to get as far as you can this feature stops you from being thrown back to the start of a stage just because a few puny survivors happen to have gotten in the way of your missiles.
6.A message on the pause screen lets you know if there are any diamonds still hidden in the current screen. This is very handy when you are searching out that last diamond in order to unlock the awesomely cool secret last stage!
7.Acid walls aren't as nasty anymore - we gave the giant alien whose insides you are exploring some antacid and he's feeling a lot better now!

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