Keeping our anticipation for BioShock Infinite at a socially acceptable level is proving pretty difficult.
That genius Ken Levine and his Irrational devs aren't making it any easier either, sauntering in and dropping 15 minutes of undiluted BioShock Infinite gameplay on our laps.
That's like sprinkling salt on the tongue of a recovering alcoholic, sitting him next to a crate of beer and turning up the heat. Have you no compassion Levine, you monster?
We've come up with a great way to control the urges though. The perfect antidote when faced with a long, enduring wait until a must-have release date.
When developers tease us with beautiful gameplay, we dabble in a bit of dissection and all of a sudden our thirst is quenched, if only for a while.
That doesn't sound too serial killer does it?
Anyway, here's our look at BioShock Infinite through the most powerful magnifying glass we can afford.
The first thing the E3 demo establishes is that Infinite is going to have just as much atmosphere as any other BioShock game to date. In fact, we might go as far to say it has a tad more.

Everything from the discarded mattresses on the floor, the eerie bird-cages hanging from the ceiling and posters for 'Lil Miss Columbia' give the whole scene a sense of life and history. And that's just a souvenir shop.

We'll get different items that can be used in specific situations then. Most interesting is the Skyline category, which we'll get on to in a bit.

We can't see what's going on but once the chaos has died down Elizabeth begs DeWitt not to let whatever it was that interrupted take her back. When we move outside we can see that a pretty sizable crater has been left in the road.
Once we're outside there's plenty going on and a lot pointing towards tension and violent conflict between The Founders (the, um, founders of Columbia) and a revolutionary movement known as Vox Populi (The Voice of the People).

She notes "a tear" before summoning what can only be described as 'something' which changes the colour of the horse. Then she seems to rip a hole in the space-time continuum transporting us to a completely new world temporarily.

Comments
3 comments so far...
ianson on 22 Jul '11 said:
We do so know what Murder of crows does... he uses it at about 11:40 to distract a large group of enemies
ianson on 22 Jul '11 said:
We do so know what Murder of crows does... he uses it at about 11:40 to distract a large group of enemies
Beebop10 on 22 Jul '11 said:
It seems really impressive, however you can also imagine it being pretty difficult (which is good)-like reaching that Airship. The one concern has to be that between now and release, they'll play test it with so many clueless noobs to gain feedback, that it'll be just too easy when it finally does get released -that's what usually happens these days eg. Portal 2