In part one of our Rage interview with id Software's Jason Kim, we talked about the concept behind Rage, what it was doing differently and how it was exploiting the brand new id Tech 5 engine.
In this next part, we take discussions a bit wider and question the Rage producer about where we might see the new franchise crop up in the future and the different avenues available to the studio.
The potential for projecting a game directly onto your own retina even crops up. For now, though, Kim is more than happy with the current generation platforms.
We've seen Rage in a different sort of iteration on the iPhone. How big a part of the studio's strategy are those platforms in comparison to the PC and console?
It's really been interesting to see our mobile development team work on that compartmentalised piece of Rage content. It's another one of those great things working at id with John Carmack and those guys that are able to take some idea and turn it into a whole product that people can actually play and get in their hands.
John went away and literally in a matter of days, or a couple of weeks, came back with an engine that works on the iPhone. When he was walking around the office with it working on the iPhone, he would show it to people and their jaws were dropping like, "Oh my God is that running on iPhone? Is that real time or is that a video?"
He's moving things around in real time and this is just him going off and making something that runs on a little mobile device. That's him being able to analyse the hardware and understanding how to create rendering technology and maximises the opportunities within that piece of hardware and what he can program to make it work.
It is an aspect of our company that is still growing. I think there's a lot more that could be done there but we don't have it all planned out, it's actually nice not to know how different things are going to be.
Mobile devices are changing very quickly, some people are changing their phones every year. I think it depends on what really happens with these mobile devices, what does happen on the Apple Store, how Android works and what kind of store front they have and how popular those apps become.
There are so many different ways that this could go and it's not totally clear to us but we put something out there and I think it's done really well for us.
It remains to be seen how big a part of the studio that becomes but it's a foray into uncharted territory and it begins with John saying, "I want to get a game working on that little device."
Can you see a time where the mobile platform and maybe even eclipse the console?
Wow. I think you're looking way, way.... I don't know it's hard to say. I'm not an expert on the research data on what mobile devices are going to be five years from now, ten years from now. Those are the kind of things hardware manufacturers have to deal with and what consumers want on those devices.
Those devices are getting more and more powerful, I don't know what's going to happen. I think there's still a lot more to be done with the consoles. I just bought a 3DS and when I started playing some of the games on that I was amazed at how it made me feel.
I wasn't amazed just with the technology, it took me back to the moment when I first started playing video games. Developers can easily get jaded, making a game for a long time, sometimes you lose that perspective for what games are about.