A Sony studio partner appears to have confirmed reports that PlayStation Vita's RAM was cut by Sony in order to make the device's price more competitive.
However, Novarama boss Dani Sánchez-Crespo doesn't believe that the cutback will affect development on the system too much - and could even be "good for developers".
French site 01.net - which has an uncanny knack for leaking accurate Sony information - reported in May that the system's on-board RAM and VRAM had apparently been cut in half to 256MB and 128MB respectively. In response, Sony Worldwide Studios boss Shuhei Yoshida later suggested that people should "not believe everything you read on the Internet".
Now, speaking to respected industry publication Develop, Sánchez-Crespo said that the system would still "have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM".
Asked if the alleged cut would affect Novarama's game creation, Sánchez-Crespo said: "No, that won't affect us. It's actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM".
He added: "Remember the PSP had 32 MG of RAM, we have about ten times that now."
If talk of the Vita downgrade cut is accurate, it would carry less RAM than Apple's iPhone 4 - which reportedly holds a whopping 512MB, double the on-board memory of even the iPad.
Speaking to CVG, Epic Games this month revealed that the level of RAM was their No.1 concern when it came to next-gen consoles.
"I think our biggest request from any new console will always be more memory - more than anything else," said European boss Mike Gamble.