We honestly don't know what's more of a surprise: the shock announcement of Star Trek in the first place, or the fact that we've seen it in action for a beefy 20 minutes and it's actually pretty damn good.
With more time spent on its pre-production than most studios get to make an entire licensed game from scratch, this isn't just a simple cash-in.
Dark Sector dev Digital Extremes is the team in charge of the third person co-op shooter - a game that sees JJ Abrams' reimagined Kirk and Spock team up and tackle a brand new alien threat to the galaxy.
In our demo the duo returns to the Enterprise from a recon mission to find the ship abandoned (save for a few dead redshirts, naturally). A spot of exploration later and some angry Brute-like enemies beam in for a fight.
Co-op play's asymmetrical. Kirk's captain's issue Federation phaser has unique abilities to kill and/or stun baddies with, while Spock's Vulcan particle beam can trap people in stasis bubbles.
At one point Spock throws down a protection gadget that creates a man-sized shield in the middle of the battlefield that's perfect for lock-to-cover. Brilliantly, this shield energy can later be absorbed by Kirk's phaser and fired out in one humungo-blast.
When Kirk collapses injured we see Spock quickly mind-meld an enemy, setting up a distraction that allows him to carry the captain to sickbay. While Kirk's busy fending off aliens running into the medical room, Spock's zapping the parasites attacking Kirk's insides with a medical tricorder.
It's a throwaway mini-game in which the size of the bug-squishing reticule differs depending on how much 'research' has been filed by scanning the level's many deceased red shirts.
The demo's inventive, varied, polished and, best of all, fun. Forget about duff film tie-ins: we might just have something of a movie masterpiece on our hands here.
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