Irrational boss Ken Levine says the studio's success is down to knowing when to throw things away, but it's a policy not all his staff are comfortable with initially.

"Our philosophy of process is that process serves development, it doesn't drive development," said director of product development Tim Gerritsen, speaking in the same interview alongside Levine, Infinite lead artist Shawn Robertson and art director Nate Wells. "If the process isn't serving the goals of the company, then we change the process."
"For a long time, [Infinite] looked like 'BioShock 1 in the sky," Levine explained. "That's when we came to the conclusion we had to do some aggressive change to make it a distinct look," added Wells.
"It was uncomfortable for us," Robertson admitted, talking about the initial transition to new concepts of American exceptionalism. "Ken started literally pushing back the clouds -- 'bluer, bluer!' We were really uncomfortable with it, our initial reaction is it's a little bit cartoonish.... but when we saw it in context, that was our a-ha moment."
"That searching and that failure was absolutely essential," Wells said. "By spending some time muddling around... by failing, you find it. That was an idea that I don't think that we could have landed on; we wandered to it. You need that galvanizing idea, but you can't... just do nothing until you have it."
"This isn't a studio that says, 'we're going to make a design doc on day one and build that'," Gerritsen agreed. "There are certain aspects that we still don't have 100 percent nailed-down."
We're certainly happy that Irrational was bold enough to stick with the sweeping change. Last month's awe-inspiring BioShock Infinite demo is proof that it was the right decision.
Comments
6 comments so far...
StonecoldMC on 8 Aug '11 said:
One of the Best Dev Houses out there, Irrational Games!
One of the Best Creative Directors out there, Ken Levine!
One of the Best Games to come out this generation, Bioshock Infinite!
All of the above is true. Fact
!
cult on 8 Aug '11 said:
I thought this was about Bioshock Infinite coming out on the wii u.
But noooooo its a fail = win article.
Any chance of a game soon Ken?
RustySpoon80 on 8 Aug '11 said:
I wonder what they'll do with the multi-player this time around? It was ok in BS2 but wasn't great.
StonecoldMC on 8 Aug '11 said:
Dont quote me on it, but I dont think there is any MP in Infinite? Anyone else help out here?
El Mag on 8 Aug '11 said:
Haven't seen it talked about yet. It wouldn't be a miss though.
csdaveuk on 8 Aug '11 said:
You get a guy with a good eye, with the balls to step up and demand changes and you get good a ... distinctive product. Maybe not to everyone's taste (Daikatana) but something recognisable (Giants, Thief).
Bedroom coders may be a thing of the past but the ethos can still live on if you give one person the artistic license and corporate muscle to produce the title they want to see.