Ubisoft has sent over a new Ghost Recon: Future Soldier trailer focusing on the game's multiplayer component.
Multiplayer creative director Tommy Jacob narrates the gameplay footage, confirming the shooter will feature four multiplayer modes, all of which are objective based to encourage teamwork. This trailer focuses specifically on Conflict, which is the game's team deathmatch mode.
Ubisoft UK brand manager Matt Benson said in July that Ghost Recon has been too "dry" in the past and has learnt to be more "intuitive and fun". He added: "We're not competing directly with Call of Duty and Battlefield, we're not. Let's let those guys duke it out this side of Christmas. For me, post-Christmas, Future Soldier is the kind of game that changes the tempo slightly. It's not a twitch shooter."
You'll be able to sample the tempo of Ghost Recon: Future Soldier when the beta is released in January.
Comments
10 comments so far...
singhcoventry on 16 Aug '11 said:
The MP just looks like to much hard work
infamous76 on 16 Aug '11 said:
Couldn't agree more, yet another game they seemed to have ruined with silly OTT ideas - for starters the hardcore GRAW players I used to play with we NEVER EVER used the drone as it made it too easy.
I'd be more than happy with GRAW 1 gameplay but with updated graphics and a solid single player campaign, and decent maps for the co op campaign, weren't feeling GRAW 2 maps at all (excluding Locks)
kakah on 16 Aug '11 said:
Wow, too complicated and no pc version? Ubisoft where did tom clancy games start out?
Let me just say counter strike: global offensive - I have no doubts that Valve will deliver (unlike ubisoft, which has gone from bad to worse since splinter cell chaos theory).
ingy on 16 Aug '11 said:
Too complicated, are you kidding, anything that introduces tactics and team play and helps slow down gameplay is a winner for me.
Online games are dominated by twitch shooters and players more interested in how many unlocks and points they personally scored, and i swear most people aren't even aware if they won the match or not, they're too busy checking out what rank they are and how big their kill streak was.
This looks good to me, fingers crossed.
Tom tom tom on 16 Aug '11 said:
As long as we can setup games without drones and invisibility then I'm all for it.
ianson on 16 Aug '11 said:
COMPLICATED??? You're kidding right? I read the comments and expected it to be unplayable and then found out it is pretty standard. With the exception of the concept of intel it is no different from any other team based shooter...
Objectives tick up faster when you interact with them as a group: check.
Player archetypes that have unique load outs: check.
Call a team mate for help when in trouble: check.
As for the intel... you see something it is added to the HUD. You hack another player you gain knowledge of what they have seen. That isn't complicated... unless anything beyond point and shoot confuses you
humanhand on 16 Aug '11 said:
At the time, the E3 trailer impressed me. And obviously this is a work in progress, but it look like they have a lot of work left. I'll have to really check this out when they finally go gold. Mark me on the fence.
kakah on 16 Aug '11 said:
I don't think cs:source/1.6 is a "twitch shooter". The beauty of cs is in its simplicity yet deep gun play mechanics. The game gives you the option to rush hard or take it much more slowly (N.B no room for camping!). And since everyone has one life per round it provides an environment for planning tactics with your team for the next round as spectate.
Finally, it has everything ghost recon is trying to do with the intel i.e. place markers for enemies on the map - this done automatically in cs when a team mate sees an enemy; their position is highlighted momentarily while the enemy is in sight. Another example is when teammates are speaking/issuing commands their location is highlighted on the map and stated next to the text. There is no point in making something complicated for the sake of.
KesMonkey on 16 Aug '11 said:
Looks pretty sweet, apart from that horrible camera shaking when under surpressive fire. That would eventually drive me insane. I really hope BF3 implements a slightly less fit-inducing effect.
Imaduck on 16 Aug '11 said:
How the hell can people complain about "too complicated" in the age of CoD?! This looks pretty much exactly as I was expecting/hoping it to. It's tactical, encourages teamwork and intel gathering, requires an active brain peripheral
, and it looks damn fun. I'm sold on this already. Lack of a PC version is a bit of a downer, but hey, Ubisoft would f**k up a PC version anyways.