Sony: Motion controls prevented a 3D Vita

But 3D not ruled out for a future model

Sony has said the including of motion controls in the PlayStation Vita is what prevented it from including a 3D screen in the handheld.


"At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens," said SCEE senior group studio director Mick Hocking in a chat with Gamespot.

"It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together," he went on to elaborate.

But he did go on to hint - and not for the first time from Sony - that a future model of the Vita may include a 3D option. "We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D," he said, adding, " least for the first one."

Likewise, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida said recently that the firm opted for a bigger screen for the portable instead of 3D "at launch", but teased "never-say-never for the future".

Who wants a 3D Vita version 2.0, then?

[ SOURCE: GameSpot ]