Sony has said the including of motion controls in the PlayStation Vita is what prevented it from including a 3D screen in the handheld.
"At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens," said SCEE senior group studio director Mick Hocking in a chat with Gamespot.
"It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together," he went on to elaborate.
But he did go on to hint - and not for the first time from Sony - that a future model of the Vita may include a 3D option. "We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D," he said, adding, "...at least for the first one."
Likewise, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida said recently that the firm opted for a bigger screen for the portable instead of 3D "at launch", but teased "never-say-never for the future".
Who wants a 3D Vita version 2.0, then?