Dead Island review - 3/10 in Edge

Mag gives two thumbs down for the tropical survival horror

As is evident in our Dead Island review round-up opinions on Techland's open-world zombie shooter have been mixed. The latest voice to join the discussion is the ever-controversial Edge, which has given Techland's shooter a bit of a kicking.


According to its review Dead Island bares all the hallmarks of a game concieved in 2005, pinching ideas from Left4Dead, Borderlands and Oblivion. This means "only Banoi Island itself remains Techland's own".

Edge kicks off its frenzied criticism by saying the game comes "complete with all the texture, audio and animation glitches we've come to expect" from Technland's Chrome Engine.

The review moves on to call the melee combat, the game's central conceit, "an inexact science". This means "what should be laughs of vindictive satisfaction are more often snorts of genuine surprise".

Next to bear the brunt of Edge's ire is the survival aspects of the game, which its review says is "particularly inept".

"Items respawn after a short window of time, lending infinite resources to a narrative that trades on desperate struggle. On a micro level, it leads to the absurd. Characters cry about dehydration as energy drinks lie at their feet, while tricky supply runs sit at odds with the infinite quantity of canned food in the room next door".

It did give some credit to the game's co-op and matchmaking however: "Let two melee-trained friends take the close-quarters brunt, however, and some semblance of tactics emerges. And neat matchmaking - the game automatically invites you to join strangers with similar level and story progress - means Dead Island rarely has to be endured alone".

Overall it wasn't impressed with the game, but just to hammer home its opinion it concluded its review by saying Dead Island's "world doesn't have the charm to warrant forgiveness, and progress-halting bugs prevent it anyway.

"With regular AI freezes and vanishing items, a mistimed autosave can prove fatal. Ultimately it all invites the refashioning of another line from Romero. When there's no more room in development hell, the dead losses will walk the Earth."

Three out of ten, says Edge. What say you, readers?