Duke Nukem Begins: What we want to see

Here's our list but what do YOU want?

Duke Nukem Forever is arguably a contender for most disappointing title of the decade. After receiving a flurry of less than average reviews, long-time fans of the series have once again been left with a sour taste in their mouths.

Initially developed by 3D Realms and eventually completed by Gearbox, Duke Nukem Forever failed to mark what everybody hoped would be the triumphant return of the predictably fowl mouthed Dolph Lundgren look-alike.

Having spent the last 14 years in the works, and suffering a series of disruptions in terms of development alterations, Duke's most recent adventure was perhaps always destined to be somewhat of an incomplete experience.


But despite its poor reception, Gearbox boss Randy Pitchford has already revealed plans to make a Duke sequel. No doubt this was the intention all along.

Gearbox now has the opportunity to sculpt its own Duke project from the ground up. If it's going to succeed though, here are a few things we think the studio can't afford to leave out.


Duke Nukem is a disgustingly inappropriate, sexist and self-confessed 'ladies-man', who pretty much fancies anything that doesn't have a set of testicals.

He's always been an insufferable moron but, at some level at least, the brute's outrageous behaviour can be mildly amusing.

Unfortunately for us though, the dialogue in Duke Nukem Forever transported the franchise to an all new low.

From its cheap sexual innuendos to its rather off-putting suggestions of alien rape, Forever's uninspired and painfully tactless shock tactics generally lacked any level of sophistication, flinging turds being one obvious example.

Some still question if Duke was ever funny? That's a matter of opinion, but there has been a general feeling that maybe the hunk of meat is a bit outdated. If Duke Begins is to elevate itself and return to its prior days of glory, it's going to need a solid script, one that manages to modernise Nukem's crude core.


Even hardcore followers will admit that the presentation and gameplay in Duke Nukem Forever was embarrassingly outdated.

Bar the handy shotgun, the weapons felt tired and sluggish, and Duke's alien counterparts were disappointingly familiar.

But this really isn't surprising considering that its initial design commenced way back in 1996. And sure enough, like some sort of unsightly and unfinished patchwork quilt, Forever felt like a largely segmented experience rather than a complete one.


For the next instalment, Gearbox needs to introduce new features to take Duke into the 21st century. And there's certainly enough ingenuity at Gearbox to do this.

Our eyes turn to the diverse selection of weapons showcased in Borderlands as well as its fantastic looting system that gave players access to new weapons and upgrades. Even Brothers in Arms' squad based gameplay might be a welcome dynamic to the Duke Franchise.


Duke Nukem is supposed to be an outrageously over-the-top FPS with an emphasis on having fun. Despite this, Gearbox included some uncharacteristically dull elements such as 'the two gun limit', and 'regenerative health'.

But Duke shouldn't have limitations. He should be able to carry 12 mega-guns at a time, put his boot through an alien torso's like it's made out of jelly and generally kick everyone's arse. That's what an action hero does!

He needs to be consistent too. In Forever, during one clunky puzzle section, Duke says: "I hate valve puzzles," a shocking attempt at flinging a middle finger in the direction of the Half-Life series.

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