Nintendo's Yusuke Amano has explained why Star Fox 64 3D lacks an online multiplayer mode.
"Personally, I play a lot of online FPS games," the man in charge of co-ordinating game development between Q-Games and Nintendo told out friends at ONM. "This leads me to think that just making multiplayer parts of existing games playable online isn't enough to create a satisfying experience for users.
"The popular online games work in lots of things, so they play well online - and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast."
Amano also pointed to time constraints as a reason for online multiplayer's omission.
"For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn't have reached this level in the time allowed."
Boasting "moments of brilliance, moments of frustration, and masses of replay value", the game was awarded an 8.4 in NGamer's review.