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Myth retrospective: History in the making

Lamp the legends and grab a god by the gullet

Digital distribution is all very clever, but a big shiny box and a manual full of wordy guff to enthral you on the bus home - that was always worth a chunk of the asking price.

System 3's Myth delivered on first impressions with a bewitchingly polished arcade platformer dense with unusual scope and drama.

As the bad god Dameron rampaged through time, mastering other gods and a freakshow of mythological monsters worse than the checkout queue in Netto, one modern-day scamp was recruited by the heavenly holdouts and dispatched to Hades, Ancient Greece, Valhalla and Egyptian tombs to pop the skulls off skeletons, punch Vikings in the teeth and rudely insert fireballs into mummies' cavities.

Close Close

Ripping Dameron a new one could only occur after you'd taken down the likes of the Hydra, Medusa, Thor and Nidhogg the dragon, using special items or strategic thinking to make these big shots vulnerable to your mighty time-defying knuckles.

Like Street Hassle a few months back, Myth started out on the 8-bits then changed its look with each incarnation. The cocky kid in his jeans and trainers gave way in the Amiga version to a blue-haired, wide-as-a-bus barbarian lunk, while the NES release went further and Pritt-Sticked a Conan licence over it.

But back in the glory days, the Spectrum and CPC kids were cooing over the loveliness of the animation and the big, hissing Exolon-esque explosions while the C64 crowd gasped at their dynamic soundtrack and the fact that the damn thing could very nearly make them believe they owned an Amiga. Good times

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