LA Noire: Made to be played on PC

3D and top tech brings 1940s Los Angeles to life like never before...

LA Noire. Remember that, console companions?

The seedy storylines, the 1940s suited and booted Los Angeles atmosphere and characters that left you suspecting your nearest and dearest once you'd managed to force yourself back to reality?

Remember the revolutionary face tech? The unique 'Truth', 'Doubt', 'Lie', mechanic? The way you just couldn't bring yourself to leave a shoot-out without going back to get your hat.

It seems like so long ago that we were crouching over bodies, swivelling beer bottles and scrutinising scrunched up faces. We've been wrapped up in the likes of Deus Ex and Gears of War since then, either that or concentrating on controlling the creeping anticipation for Uncharted, Battlefield and Modern Warfare.


But the PC patrol still hasn't been cleared to check out the crime scene for itself yet. It hasn't sampled the scent of 1940s LA, it has no idea of the nostalgia Team Bondi's crim-sim notches up, regardless of the fact that you weren't alive seventy years ago. Team PC still hasn't been acquainted with Cole Phelps and his snappy, suspicious nature.

But it's about to be and, come November 8, when LA Noire finally arrives on PC the desktop faithful might well be pleased that it waited. Not only will The Complete Edition of LA Noire be coming to PC - meaning that players get every shred of DLC released since the game's console launch as standard - but the whole experience will get that high resolution shine and the added impact of full stereoscopic 3D support.

But how much of a difference does that really make? We hear you ponder. LA Noire is essentially a glorified point and click adventure isn't it? Isn't high-end gaming and 3D visuals best left to the likes of Battlefield and Crysis where we can be wowed by meaty cinematics and epic explosions?

You're right, LA Noire's PC upgrade isn't what you'd describe as eye-popping, jaw-dropping, fist-bumping? But then, in the end - once you'd gotten used to the mesmerising MotionScan - neither was LA Noire in the first place.

It was more about the quality of the world you inhibited, the attention to detail, the way everything was geared towards dragging you into an illusion and reinforcing its hold with every lamp post, picket fence and detergent box.

The enhancements LA Noire receives on PC aren't the slap-you-in-the-face graphical steps you might witness in an FPS port but they do put the final sheen on a game that was near sparkling, they'll push the PC crowd further into 1940s LA than the console crew could go.


We played through the Nicholson Electroplating DLC case and found the higher resolution and 3D embellishment has an impact right from the off. Literally, we're talking menu screen here.

As Phelps rummages around a black and white alley way of potential clues (although he doesn't find any - give him a break it's a menu screen) the 3D emphasises the depth of the urban cavern as it stretches back into darkness. Meanwhile, the top-end resolution makes a steady stream of gutter water glistens in the cold white light of a street lamp. It's the best water we've seen since we first saw Skyrim in action.

Here's a tip: Don't spend all your time on the menu screen, there's game behind them there options and it's not long before the reasoning behind Rockstar's decision to show us the Electroplating DLC becomes clear.

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If you haven't played the extra case, it's a straight forward situation; Phelps and partner Herschel Biggs are rocking the arson desk, low-riding in the Police-mobile, when a massive explosion shakes the whole of Los Angeles. After getting a ball park area over the radio it's not hard to find the epicentre of the explosion itself - just keep following the steadily increasing amount of debris littering the road and clouding the air.

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