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Award winning author asks: 'Why aren't more books turned into games?'

Industry Insight: "Hollywood's cowardice can become gaming's unique strength"

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That was Wells' point, and while movies reflected that part they lost the setting of London that added so much - this was sedate, boring England, not gun-carrying America.

Well, if a game can take 'War Of The Worlds' to places that a multi-million dollar movie couldn't (although I'm a fan of both films, they only represent the book in the broadest manner), where can a game take a book?

Imagine a game of JG Ballard's 'High Rise' in which the residents of a tower block go to war with one another. Imagine a game of MR James' 'Casting The Runes', in which the hero must get rid of runic symbols or be consumed by the Devil? FYI, they've been trying to make a movie out of 'High Rise' for years, and 'Casting The Runes' was brilliantly filmed as 'Night Of The Demon' - but that was half a frickin' century ago! Imagine what a game could do with the premise now.

There's a Hollywood maxim that says the best movies come from short stories. Well, of course they do! A movie is two hours, tops. A game can go the distance to reflect the entire novel, with all of its loyalties and betrayals, eccentric minor characters, twists and turns of plot.

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I think we'll start seeing more good books turned into games now that the old stigmas about game-playing have been shaken off. On 'War Of The Worlds' we worked with Sir Patrick Stewart, and he was clearly excited to be involved with the project, provided that the design team, the artists and the writer were working to tell Wells' story properly.

There was never a moment when we didn't think if this as a direct reflection of the novel, and I hope such adaptations will happen more and more now. I have a shortlist of books I'd love to see as games, from 'Gormenghast' (escaping across the rooftops! Flooding the castle!) to some of my own books. How cool would it be to take on all of the puzzle-challenges I laid out in my novel 'Disturbia'? Now that I look at it again, the damned thing reads like a game.

And if games designers want to know which books they should be thinking about adapting - ask us writers.

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