CHOOSE YOUR DESTINY
Games have a habit of telling players that they're the most important person in the world, the fate of the universe rests is in their hands and the outcome of wars will be decided by their actions, and then restricting what they can and can't do.
In Gears of War 4 we'd like to see Epic take the BioWare route to story development and create a branching narrative that requires the player to make important choices, each of which has the potential to the story unfolds and the universe develops.
Thus far the only choices Gears of War has offered were in its co-op where it asks players to pick between two paths they want to take, not much of a quandary since it was essentially asking 'do you want the high ground or the low ground?' and they always converged on the same point.
We imagine scenarios where players must make tactical choices that can drastically change the way the story progresses. Do you save a scientist that claims to have a miracle solution to the old 'alien-are-killing-us' problem or secure a weapons manufacturing plant under attack?
Do you sacrifice someone who is personally dear to you and risk becoming emotionally unstable in favour of an important military tactician who could be the key to winning the war?
We want to make these choices, we want to feel like we matter, not just have people tell us.