KING OF THE HILL
Competitive multiplayer is another of Capcom's missed Dead Rising opportunities. Fortunately for us it's putting together (with the help of Slant 6) a multiplayer experience very similar to what we're picturing for Dead Rising in Resident Evil: Operation Raccoon City.
We'd love to see the traditional multiplayer gameplay modes such as Deathmatch, Team Death, Capture the Flag and King of the Hill given the Dead Rising twist by using the zombies as a rogue element in each mode.
Having the zombies wandering around and indiscriminately attacking anyone that crosses their aimless, meandering path would take some of the focus away from facing off directly against other players, which we imagine would be awkward with the game's current mechanics and control scheme.
Instead multiplayer could be based around crowd control while working towards an objective, or somehow backing the opposing player, or team, into a corner and leaving the zombies to do the rest of the work. A simple stun inducing melee attack or a trap system would do the job nicely.