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Assassin's Creed Revelations: 'Think huge sequences of high adventure '

The Assassin's Creed design team on creating Revelations' game world...

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We also return to Masyaf, the home of the Assassins during Altair's time - has it changed much in Revelations and what new areas of the assassins' home will we be able to explore?

Darby McDevitt: Because Revelations takes place 300 years after the events in AC1, Masyaf is in a fairly decrepit state. The castle, specifically, has been abandoned for quite some time, although in the months leading up to the events of Revelations, Templars have occupied its dusty, dank halls. But it is otherwise abandoned... a sad and lonely place.

There's also been whispers of a secret underground city in Cappadocia, what can you tell us about that?

Alexandre Amancio: Constantinople is not the only place that players will visit. We have a new setting in the region of Turkey. It's a mysterious city partly above ground but whose true secret is underground. This is the first time something like this has been done in the Assassin's Creed franchise. It's a huge and very rich environment where over ten thousand people have lived for hundreds of years. This massive city is based on actual cities that people can still visit today. Parts of the city are reminiscent of Petra with very busy merchant streets, and awe inspiring skylights to let the sun through.

Can you tell us how the assassins' dens will work?
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Alexandre Amancio: The Assassins Dens are feature built from the ground up for Assassin's Creed Revelations. In Constantinople, you can gain (and lose) control of the city's districts. It is a reflection of the battle that is being fought in the streets between the Assassins and the Templars. It's very organic, so a district that is controlled by the Assassins can be attacked by the Templars and then taken back, and vice-versa.

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