Bethesda game director and caretaker of all things Elder Scrolls, Todd Howard, has said Skyrim's progression system is closer to the recent Fallout 3 series of titles than Oblivion.
Speaking to PC Gamer Howard explained how the developer tweaked the system used in Oblivion, which kept enemies on equal footing with the player, to make it more in tune with Fallout.
"[Skyrim]'s a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well." explained Howard.
"You'll still run into the weaker stuff and you'll just decimate it,"
According to Howard the tougher battles will now be with new enemy types and special enemies.
Continuing, he went on to discuss the conversation system, which drops the meaningless chatter with no-name NPCs and keeps the player's interactions limited to characters of some importance.
"There's very few completely random conversations," he said, "We've gone more towards a system, like we did in Fallout 3, where they have a specific conversation with a specific person about various topics."
The lesson Bethesda learned from its post-apocalyptic FPS/RPG hybrid pertains to the construction of environments and using it to tell stories.
"We realised in Fallout 3 that that kind of environmental storytelling, where you come upon a little scene, is really good... And so we've tried to do it a lot more."
Howard promised that "just about" every dungeon will have something unique in it. We're glad to hear it.
Bethesda's released the minimum and recommended system requirements for Elder Scrolls V: Skyrim.