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Syndicate: 'We tried several approaches before settling on FPS'

Senior level designer brings us up to speed with Syndicate

Syndicate's February 2012 release date might have come as a surprise to many (including us) but Chronicles of Riddick and The Darkness developer Starbreeze seems to have put a lot of thought into its franchise reboot.


Speaking to CVG and its camera boy, senior level designer Andreas Gschwari revealed his team worked on a few different ideas for Syndicate before finally settling on what we see today.

Gschwari went on to delve deep into the world of Starbreeze's version of the franchise, which features an intruiging mixture of sci-fi, social commentary on consumerism and some good old corporate espionage.

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