Naughty Dog has responded in detail to criticism of the gunplay in Uncharted 3's single player campaign.
Responding to the debate, Naughty Dog community manager Arne Meyer issued an insightful technical rundown of the differences between Uncharted 2 and 3's gun combat mechanics in both single and multiplayer.
According to Meyer, bullets in Uncharted 3's single player fire straight out of the barrel 100 percent of the time, whereas before they'd leave the barrel at a pre-set deviation when you were aimed in, meaning it's now "much more obvious when you are hitting or missing based on the reticule itself".
"Aiming is identical to Uncharted 2," he adds, although "we did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel.
"We also changed how the enemies move in Uncharted 3. Your foes can run faster to their desired position than in Uncharted 2, which changes the flow of gun combat as well, from what you were used to if you're coming off fresh from Uncharted 2.
"Perhaps one of the more significant changes revolves around the accuracy to the AK rifles. In Uncharted 2, you could fire the AK across the map with extreme accuracy... Fact is, the AK in Uncharted 3 isn't great at long range intentionally."
More minimal changes to multiplayer gunplay have been made since Uncharted 3's beta kicked off in July, including recoil on some weapons and alterations to the auto-acquire zone for blind firing.
To sum it up, the gunplay isn't 'broken,' it's just different to Uncharted 2's. Hit the link below for a more detailed explanation from the developer itself.
Have you played Uncharted 3 yet and what do you make of the gunplay, particularly in the single player campaign? This writer definitely noticed some changes from Uncharted 2 and has had a little trouble adjusting to the new mechanics.