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Dead Island console patch arrives

Gameplay and interface improvements, plus new blueprints for weapon mods

Techland has released a new Dead Island patch for consoles.


It features a range of gameplay enhancements, interface fixes and improvements, while introducing improved stability and network performance in co-op.

The developer said yesterday on the game's official site: "The PS3 patch will be released today at midnight (GMT 1). The Xbox 360 patch will follow tomorrow at noon (GMT 1)." It includes the following:

Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted
  • XP rewards for challenges adjusted in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna's ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented

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Earlier this month, Techland was discovered to have filed a trademark for 'Dead World' in the US, raising the possibility of a sequel which sees the zombie outbreak leave the island of Banoi for the second game.

[ SOURCE: Dead Island ]